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High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the…
Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…
The goal of this work is to reconstruct speech from a silent talking face video. Recent studies have shown impressive performance on synthesizing speech from silent talking face videos. However, they have not explicitly considered on…
The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…
The introduction of 3D Gaussian blendshapes has enabled the real-time reconstruction of animatable head avatars from monocular video. Toonify, a StyleGAN-based method, has become widely used for facial image stylization. To extend Toonify…
The ability to edit facial expressions has a wide range of applications in computer graphics. The ideal facial expression editing algorithm needs to satisfy two important criteria. First, it should allow precise and targeted editing of…
With the advance of deep learning technology, automatic video generation from audio or text has become an emerging and promising research topic. In this paper, we present a novel approach to synthesize video from the text. The method builds…
Several works have developed end-to-end pipelines for generating lip-synced talking faces with various real-world applications, such as teaching and language translation in videos. However, these prior works fail to create realistic-looking…
Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face…
Generating realistic talking-head videos remains challenging due to persistent issues such as imperfect lip synchronization, unnatural motion, and evaluation metrics that correlate poorly with human perception. We propose FlowPortrait, a…
Text-driven image manipulation is developed since the vision-language model (CLIP) has been proposed. Previous work has adopted CLIP to design a text-image consistency-based objective to address this issue. However, these methods require…
Discovering meaningful directions in the latent space of GANs to manipulate semantic attributes typically requires large amounts of labeled data. Recent work aims to overcome this limitation by leveraging the power of Contrastive…
The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may…
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…
The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion…
Unconstrained lip-to-speech synthesis aims to generate corresponding speeches from silent videos of talking faces with no restriction on head poses or vocabulary. Current works mainly use sequence-to-sequence models to solve this problem,…
The automatic generation of stylized co-speech gestures has recently received increasing attention. Previous systems typically allow style control via predefined text labels or example motion clips, which are often not flexible enough to…
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…
Talking face generation has a wide range of potential applications in the field of virtual digital humans. However, rendering high-fidelity facial video while ensuring lip synchronization is still a challenge for existing audio-driven…