Related papers: CrowdCache: A Decentralized Game-Theoretic Framewo…
In this work, we consider a multi-user mobile edge computing system with multiple computing access points (CAPs). Each mobile user has multiple dependent tasks that must be processed in a round-by-round schedule. In every round, a user may…
This letter considers a multi-access mobile edge computing (MEC) network consisting of multiple users, multiple base stations, and a malicious eavesdropper. Specifically, the users adopt the partial offloading strategy by partitioning the…
The surge of mobile data traffic forces network operators to cope with capacity shortage. The deployment of small cells in 5G networks is meant to reduce latency, backhaul traffic and increase radio access capacity. In this context, mobile…
Next-generation wireless networks will provide users ubiquitous low-latency computing services using devices at the network edge, called mobile edge computing (MEC). The key operation of MEC, mobile computation offloading (MCO), is to…
Mobile edge computing (MEC) emerges recently as a promising solution to relieve resource-limited mobile devices from computation-intensive tasks, which enables devices to offload workloads to nearby MEC servers and improve the quality of…
Mobile edge computing is a new cloud computing paradigm which makes use of small-sized edge-clouds to provide real-time services to users. These mobile edge-clouds (MECs) are located in close proximity to users, thus enabling users to…
This paper considers the privacy-preserving Nash equilibrium seeking strategy design for a class of networked aggregative games, in which the players' objective functions are considered to be sensitive information to be protected. In…
Mobile edge computing usually uses cache to support multimedia contents in 5G mobile Internet to reduce the computing overhead and latency. Mobile edge caching (MEC) systems are vulnerable to various attacks such as denial of service…
Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse…
The fifth generation (5G) mobile telecommunication network is expected to support Multi- Access Edge Computing (MEC), which intends to distribute computation tasks and services from the central cloud to the edge clouds. Towards…
Multi-access edge computing (MEC) is a promising solution for providing the computational resources and low latency required by vehicular services such as autonomous driving. It enables cars to offload computationally intensive tasks to…
The Mobile Edge Computing (MEC) system located close to the client allows mobile smart devices to offload their computations onto edge servers, enabling them to benefit from low-latency computing services. Both cloud service providers and…
Multi-access edge computing (MEC) has already shown the potential in enabling mobile devices to bear the computation-intensive applications by offloading some tasks to a nearby access point (AP) integrated with a MEC server (MES). However,…
Provided with mobile edge computing (MEC) services, wireless devices (WDs) no longer have to experience long latency in running their desired programs locally, but can pay to offload computation tasks to the edge server. Given its limited…
This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…
Mobile edge computing (MEC) is an emerging paradigm that mobile devices can offload the computation-intensive or latency-critical tasks to the nearby MEC servers, so as to save energy and extend battery life. Unlike the cloud server, MEC…
This paper investigates a cellular edge caching problem under a very large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), conventional caching algorithms are inapplicable as their complexity…
Collaborative Edge Computing (CEC) is an effective method that improves the performance of Mobile Edge Computing (MEC) systems by offloading computation tasks from busy edge servers (ESs) to idle ones. However, ESs usually belong to…
Multi-access edge computing (MEC) is a promising technology to enhance the quality of service, particularly for low-latency services, by enabling computing offloading to edge servers (ESs) in close proximity. To avoid network congestion,…
Multi-access edge computing (MEC) is one of the enabling technologies for high-performance computing at the edge of the 6 G networks, supporting high data rates and ultra-low service latency. Although MEC is a remedy to meet the growing…