Related papers: Computational explorations of a deformed fuzzy sph…
Random fields on the sphere play a fundamental role in the natural sciences. This paper presents a simulation algorithm parenthetical to the spectral turning bands method used in Euclidean spaces, for simulating scalar- or vector-valued…
We introduce a new formalism and a number of new results in the context of geometric computational vision. The classical scope of the research in geometric computer vision is essentially limited to static configurations of points and lines…
We describe an efficient algorithm to compute a pseudotriangulation of a finite planar family of pairwise disjoint convex bodies presented by its chirotope. The design of the algorithm relies on a deepening of the theory of visibility…
The differential algebra on the fuzzy sphere is constructed by applying Connes' scheme. The U(1) gauge theory on the fuzzy sphere based on this differential algebra is defined. The local U(1) gauge transformation on the fuzzy sphere is…
I present a way to visualize the concept of curved spacetime. The result is a curved surface with local coordinate systems (Minkowski Systems) living on it, giving the local directions of space and time. Relative to these systems, special…
We developed a computer vision-based methodology to achieve precise 3D segmentation and tracking of superbubbles within magnetohydrodynamic simulations of the supernova-driven interstellar medium. Leveraging advanced 3D transformer models,…
How does one generalize differential geometric constructs such as curvature of a manifold to the discrete world of graphs and other combinatorial structures? This problem carries significant importance for analyzing models of discrete…
The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…
The study of third-order statistics in large-scale structure analyses has been hampered by the increased complexity of bispectrum estimators (compared to power spectra), the large dimensionality of the data vector, and the difficulty in…
We have built a Sinai cube to illustrate and investigate the scaling properties that result by iterating chaotic trajectories into a well ordered system. We allow red, green and blue light to reflect off a mirrored sphere, which is…
A family of fuzzy orbifolds are generated by looking at sub-algebras of the fuzzy sphere. One of them is actually commutative and can be mapped exactly onto a lattice. The others are fuzzy approximations of S^2/Z_N where Z_N is the cyclic…
We describe noncommutative geometric aspects of twisted deformations, in particular of the spheres in Connes and Landi [8] and in Connes and Dubois Violette [7], by using the differential and integral calculus on these spaces that is…
An efficient decoding algorithm named `divided decoder' is proposed in this paper. Divided decoding can be combined with any decoder using QR-decomposition and offers different pairs of performance and complexity. Divided decoding provides…
In this work, we develop a framework based on piecewize B\'ezier curves to plane shapes deformation and we apply it to shape optimization problems. We describe a general setting and some general result to reduce the study of a shape…
The heat kernel expansion can be used as a tool to obtain the effective geometric quantities in fuzzy spaces. Generalizing the efficient method presented in the previous work on the global quantities, it is applied to the effective local…
A numerical study of the Einstein field equations, based on the 3+1 foliation of the spacetime, is presented. A pseudo-spectral technique has been employed for simulations in vacuum, within two different formalisms, namely the…
Removing the aberrations introduced by the Point Spread Function (PSF) is a fundamental aspect of astronomical image processing. The presence of noise in observed images makes deconvolution a nontrivial task that necessitates the use of…
Like bisimulations, simulations and directed simulations are used for analyzing graph-based structures such as automata, labeled transition systems, linked data networks, Kripke models and interpretations in description logic. Simulations…
Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…
We study a generalization of constant Gauss curvature -1 surfaces in Euclidean 3-space, based on Lorentzian harmonic maps, that we call pseudospherical frontals. We analyze the singularities of these surfaces, dividing them into those of…