Related papers: Room dimensions and absorption inference from room…
In this paper we propose an approach for \emph{simultaneous} identification of the \emph{absorption density} and the \emph{speed of sound} by photoacoustic measurements. Experimentally our approach can be realized with sliced photoacoustic…
This paper proposes a method to predict received power in urban area deterministically, which can learn a prediction model from small amount of measurement data by a simulation-aided transfer learning and data augmentation. Recent…
We report a numerical calculation of the two-photon absorption coefficient of electrons in a binding potential using the real-time real-space higher-order difference method. By introducing random vector averaging for the intermediate state,…
This article discusses aeroacoustic imaging methods based on correlation measurements in the frequency domain. Standard methods in this field assume that the estimated correlation matrix is superimposed with additive white noise. In this…
This paper presents two single channel speech dereverberation methods to enhance the quality of speech signals that have been recorded in an enclosed space. For both methods, the room acoustics are modeled using a nonnegative approximation…
We propose an efficient method to estimate source power spectral densities (PSDs) in a multi-source reverberant environment using a spherical microphone array. The proposed method utilizes the spatial correlation between the spherical…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation…
Linear systems such as room acoustics and string oscillations may be modeled as the sum of mode responses, each characterized by a frequency, damping and amplitude. Here, we consider finding the mode parameters from impulse response…
This paper studies the problem of parameter estimation in resonant, acoustic fluid-structure interaction problems over a wide frequency range. Problems with multiple resonances are known to be subjected to local minima, which represents a…
In this paper, we present a wideband subspace estimation method that characterizes the signal subspace through its orthogonal projection matrix at each frequency. Fundamentally, the method models this projection matrix as a function of…
This study proposes a framework for incorporating wavenumber-domain acoustic reflection coefficients into sound field analysis to characterize direction-dependent material reflection and scattering phenomena. The reflection coefficient is…
The conventional room geometry blind inference techniques with acoustic signals are conducted based on the prior knowledge of the environment, such as the room impulse response (RIR) or the sound source position, which will limit its…
Accurate modeling of spatial acoustics is critical for immersive and intelligible audio in confined, resonant environments such as car cabins. Current tuning methods are manual, hardware-intensive, and static, failing to account for…
Accurate depth estimation from images is a fundamental task in many applications including scene understanding and reconstruction. Existing solutions for depth estimation often produce blurry approximations of low resolution. This paper…
For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…
As humans, we hear sound every second of our life. The sound we hear is often affected by the acoustics of the environment surrounding us. For example, a spacious hall leads to more reverberation. Room Impulse Responses (RIR) are commonly…
Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…
Many multi-microphone speech enhancement algorithms require the relative transfer function (RTF) vector of the desired speech source, relating the acoustic transfer functions of all array microphones to a reference microphone. In this…