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Existing approaches to coalition formation often assume that requirements associated with tasks are precisely specified by the human operator. However, prior work has demonstrated that humans, while extremely adept at solving complex…

Multiagent Systems · Computer Science 2022-01-26 Anusha Srikanthan , Harish Ravichandar

We present an iterative algorithm for enforcing policies represented in a first-order logic, which can, in particular, express all transmission-related clauses in the HIPAA Privacy Rule. The logic has three features that raise challenges…

Logic in Computer Science · Computer Science 2015-03-18 Deepak Garg , Limin Jia , Anupam Datta

We determine the quality of randomized social choice mechanisms in a setting in which the agents have metric preferences: every agent has a cost for each alternative, and these costs form a metric. We assume that these costs are unknown to…

Artificial Intelligence · Computer Science 2016-09-27 Elliot Anshelevich , John Postl

Random dictatorship has been characterized as the only social decision scheme that satisfies efficiency and strategyproofness when individual preferences are strict. We show that no extension of random dictatorship to weak preferences…

Multiagent Systems · Computer Science 2018-04-19 Florian Brandl , Felix Brandt , Warut Suksompong

In mechanism design theory, a designer would like to implement a social choice function which specifies her favorite outcome for each possible profile of agents' private types. The revelation principle asserts that if a social choice…

Computer Science and Game Theory · Computer Science 2020-12-09 Haoyang Wu

We study a model of consensus decision making, in which a finite group of Bayesian agents has to choose between one of two courses of action. Each member of the group has a private and independent signal at his or her disposal, giving some…

Statistics Theory · Mathematics 2018-04-24 Elchanan Mossel , Omer Tamuz

One-sided matching mechanisms are fundamental for assigning a set of indivisible objects to a set of self-interested agents when monetary transfers are not allowed. Two widely-studied randomized mechanisms in multiagent settings are the…

Computer Science and Game Theory · Computer Science 2017-03-02 Hadi Hosseini , Kate Larson , Robin Cohen

We present a method for using standard techniques from satisfiability checking to automatically verify and discover theorems in an area of economic theory known as ranking sets of objects. The key question in this area, which has important…

Artificial Intelligence · Computer Science 2014-01-17 Christian Geist , Ulle Endriss

Many biological, psychological and economic experiments have been designed where an organism or individual must choose between two options that have the same expected reward but differ in the variance of reward received. In this way,…

Quantitative Methods · Quantitative Biology 2018-09-20 Jared M. Field , Michael B. Bonsall

A network growth mechanism based on a two-step preferential rule is investigated as a model of network growth in which no global knowledge of the network is required. In the first filtering step a subset of fixed size $m$ of existing nodes…

Disordered Systems and Neural Networks · Physics 2009-11-10 Hrvoje Stefancic , Vinko Zlatic

PRholog is an experimental extension of logic programming with strategic conditional transformation rules, combining Prolog with Rholog calculus. The rules perform nondeterministic transformations on hedges. Queries may have several results…

Programming Languages · Computer Science 2010-01-26 Besik Dundua , Temur Kutsia , Mircea Marin

Existing decision-theoretic reasoning frameworks such as decision networks use simple data structures and processes. However, decisions are often made based on complex data structures, such as social networks and protein sequences, and rich…

Artificial Intelligence · Computer Science 2014-07-14 Brian E. Ruttenberg , Avi Pfeffer

Partially observable Markov decision processes (POMDPs) form a prominent model for uncertainty in sequential decision making. We are interested in constructing algorithms with theoretical guarantees to determine whether the agent has a…

Artificial Intelligence · Computer Science 2024-12-17 Marius Belly , Nathanaël Fijalkow , Hugo Gimbert , Florian Horn , Guillermo A. Pérez , Pierre Vandenhove

Borgs et al. [2016] investigated essential requirements for communities in preference networks. They defined six axioms on community functions, i.e., community detection rules. Though having elegant properties, the practicality of this…

Social and Information Networks · Computer Science 2016-12-16 Gang Zeng , Yuyi Wang , Juhua Pu , Xingwu Liu , Xiaoming Sun , Jialin Zhang

We study a modified prisoner's dilemma game taking place on two-dimensional disordered square lattices. The players are pure strategists and can either cooperate or defect with their immediate neighbors. In the generations each player…

Physics and Society · Physics 2007-05-23 Zhi-Xi Wu , Xin-Jian Xu , Zi-Gang Huang , Sheng-Jun Wang , Ying-Hai Wang

A social choice procedure is modeled as a repeated Nash game between the social agents, who are communicating with each other through a social communication network modeled by an undirected graph. The agents' criteria for this game are…

Systems and Control · Computer Science 2021-03-02 Athanasios-Rafail Lagos , George P. Papavassilopoulos

In social learning, a network of agents assigns probability scores (beliefs) to some hypotheses of interest, which rule the generation of local streaming data observed by each agent. Belief formation takes place by means of an iterative…

Machine Learning · Computer Science 2025-04-25 Marco Carpentiero , Virginia Bordignon , Vincenzo Matta , Ali H. Sayed

Cut-elimination is the bedrock of proof theory. It is the algorithm that eliminates cuts from a sequent calculus proof that leads to cut-free calculi and applications. Cut-elimination applies to many logics irrespective of their semantics.…

Logic in Computer Science · Computer Science 2022-03-04 Agata Ciabattoni , Timo Lang , Revantha Ramanayake

We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal…

Computer Science and Game Theory · Computer Science 2021-07-06 Hau Chan , Minming Li , Chenhao Wang

In complex tasks where the reward function is not straightforward and consists of a set of objectives, multiple reinforcement learning (RL) policies that perform task adequately, but employ different strategies can be trained by adjusting…

Artificial Intelligence · Computer Science 2021-12-20 Jasmina Gajcin , Rahul Nair , Tejaswini Pedapati , Radu Marinescu , Elizabeth Daly , Ivana Dusparic
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