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Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

This paper addresses the problem of 3D hand pose estimation from a monocular RGB image. While previous methods have shown great success, the structure of hands has not been fully exploited, which is critical in pose estimation. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-04 Yiming He , Wei Hu

3D hand pose estimation is a fundamental task in understanding human hands. However, accurately estimating 3D hand poses remains challenging due to the complex movement of hands, self-similarity, and frequent occlusions. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Lee Chae-Yeon , Nam Hyeon-Woo , Tae-Hyun Oh

Articulated hand pose tracking is an under-explored problem that carries the potential for use in an extensive number of applications, especially in the medical domain. With a robust and accurate tracking system on surgical videos, the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-10 Nathan Louis , Luowei Zhou , Steven J. Yule , Roger D. Dias , Milisa Manojlovich , Francis D. Pagani , Donald S. Likosky , Jason J. Corso

We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Eadom Dessalene , Botao He , Michael Maynord , Yonatan Tussa , Pavan Mantripragada , Yianni Karabati , Nirupam Roy , Yiannis Aloimonos

Event cameras offer multiple advantages in monocular egocentric 3D human pose estimation from head-mounted devices, such as millisecond temporal resolution, high dynamic range, and negligible motion blur. Existing methods effectively…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Mayur Deshmukh , Hiroyasu Akada , Helge Rhodin , Christian Theobalt , Vladislav Golyanik

Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB…

Computer Vision and Pattern Recognition · Computer Science 2018-04-26 Umar Iqbal , Pavlo Molchanov , Thomas Breuel , Juergen Gall , Jan Kautz

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Zhengyi Luo , Ryo Hachiuma , Ye Yuan , Kris Kitani

Recent advancements in computer vision have seen a rise in the prominence of applications using neural networks to understand human poses. However, while accuracy has been steadily increasing on State-of-the-Art datasets, these datasets…

Computer Vision and Pattern Recognition · Computer Science 2022-06-10 Ghazal Alinezhad Noghre , Armin Danesh Pazho , Justin Sanchez , Nathan Hewitt , Christopher Neff , Hamed Tabkhi

Camera captured human pose is an outcome of several sources of variation. Performance of supervised 3D pose estimation approaches comes at the cost of dispensing with variations, such as shape and appearance, that may be useful for solving…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Jogendra Nath Kundu , Siddharth Seth , Varun Jampani , Mugalodi Rakesh , R. Venkatesh Babu , Anirban Chakraborty

Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate…

Robotics · Computer Science 2026-03-11 Justin Yu , Yide Shentu , Di Wu , Pieter Abbeel , Ken Goldberg , Philipp Wu

Purpose: This research aims to facilitate the use of state-of-the-art computer vision algorithms for the automated training of surgeons and the analysis of surgical footage. By estimating 2D hand poses, we model the movement of the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Eddie Bkheet , Anne-Lise D'Angelo , Adam Goldbraikh , Shlomi Laufer

Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Taegyoon Yoon , Yegyu Han , Seojin Ji , Jaewoo Park , Sojeong Kim , Taein Kwon , Hyung-Sin Kim

We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand pose estimator that accurately infers the entire set of 21…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jiayi Wang , Franziska Mueller , Florian Bernard , Christian Theobalt

In this study, we investigate the effectiveness of synthetic data in enhancing egocentric hand-object interaction detection. Via extensive experiments and comparative analyses on three egocentric datasets, VISOR, EgoHOS, and ENIGMA-51, our…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Rosario Leonardi , Antonino Furnari , Francesco Ragusa , Giovanni Maria Farinella

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling…

Graphics · Computer Science 2022-01-10 Javier Romero , Dimitrios Tzionas , Michael J. Black

Monocular 3D human pose estimation technologies have the potential to greatly increase the availability of human movement data. The best-performing models for single-image 2D-3D lifting use graph convolutional networks (GCNs) that typically…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Sebastian Lutz , Richard Blythman , Koustav Ghosal , Matthew Moynihan , Ciaran Simms , Aljosa Smolic

Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Hao Jiang , Vamsi Krishna Ithapu

Accurate hand pose estimation is vital in robotics, advancing dexterous manipulation in human-computer interaction. Toward this goal, this paper presents ReJSHand (which stands for Refined Joint and Skeleton Features), a cutting-edge…

Occlusion is one of the challenging issues when estimating 3D hand pose. This problem becomes more prominent when hand interacts with an object or two hands are involved. In the past works, much attention has not been given to these…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Mallika Garg , Debashis Ghosh , Pyari Mohan Pradhan