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Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end, we propose a latent appearance space that parameterizes a texture field on top of a neural parametric…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Simon Giebenhain , Tobias Kirschstein , Markos Georgopoulos , Martin Rünz , Lourdes Agapito , Matthias Nießner

Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Lu Sang , Zehranaz Canfes , Dongliang Cao , Riccardo Marin , Florian Bernard , Daniel Cremers

Implicit 3D surface reconstruction of an object from its partial and noisy 3D point cloud scan is the classical geometry processing and 3D computer vision problem. In the literature, various 3D shape representations have been developed,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Atharva Pandey , Vishal Yadav , Rajendra Nagar , Santanu Chaudhury

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Haoyu Ma , Tong Zhang , Shanlin Sun , Xiangyi Yan , Kun Han , Xiaohui Xie

This work is concerned with a representation of shapes that disentangles fine, local and possibly repeating geometry, from global, coarse structures. Achieving such disentanglement leads to two unrelated advantages: i) a significant…

Computer Vision and Pattern Recognition · Computer Science 2022-04-06 Luca Morreale , Noam Aigerman , Paul Guerrero , Vladimir G. Kim , Niloy J. Mitra

We introduce Neural Point Light Fields that represent scenes implicitly with a light field living on a sparse point cloud. Combining differentiable volume rendering with learned implicit density representations has made it possible to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-08 Julian Ost , Issam Laradji , Alejandro Newell , Yuval Bahat , Felix Heide

Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Zipeng Ye , Zhiyao Sun , Yu-Hui Wen , Yanan Sun , Tian Lv , Ran Yi , Yong-Jin Liu

In this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way.…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Zi-Hang Jiang , Qianyi Wu , Keyu Chen , Juyong Zhang

Scene representation is a crucial design choice in robotic manipulation systems. An ideal representation is expected to be 3D, dynamic, and semantic to meet the demands of diverse manipulation tasks. However, previous works often lack all…

We address the problem of photorealistic 3D face avatar synthesis from sparse images. Existing Parametric models for face avatar reconstruction struggle to generate details that originate from inputs. Meanwhile, although current NeRF-based…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Weichen Zhang , Xiang Zhou , Yukang Cao , Wensen Feng , Chun Yuan

Implicit radiance functions emerged as a powerful scene representation for reconstructing and rendering photo-realistic views of a 3D scene. These representations, however, suffer from poor editability. On the other hand, explicit…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Li Ma , Xiaoyu Li , Jing Liao , Xuan Wang , Qi Zhang , Jue Wang , Pedro Sander

In recent years, neural implicit representations have made remarkable progress in modeling of 3D shapes with arbitrary topology. In this work, we address two key limitations of such representations, in failing to capture local 3D geometric…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Yunlu Chen , Basura Fernando , Hakan Bilen , Matthias Nießner , Efstratios Gavves

3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Fariborz Taherkhani , Aashish Rai , Quankai Gao , Shaunak Srivastava , Xuanbai Chen , Fernando de la Torre , Steven Song , Aayush Prakash , Daeil Kim

In this work, we introduce the first unsupervised method that simultaneously predicts time-varying neural implicit surfaces and deformations between pairs of point clouds. We propose to model the point movement using an explicit velocity…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Lu Sang , Zehranaz Canfes , Dongliang Cao , Florian Bernard , Daniel Cremers

In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Foivos Paraperas Papantoniou , Panagiotis P. Filntisis , Petros Maragos , Anastasios Roussos

Neural implicit fields are quickly emerging as an attractive representation for learning based techniques. However, adopting them for 3D shape modeling and editing is challenging. We introduce a method for $\mathbf{E}$diting…

Graphics · Computer Science 2022-02-03 Amir Hertz , Or Perel , Raja Giryes , Olga Sorkine-Hornung , Daniel Cohen-Or

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…

Graphics · Computer Science 2023-11-29 Hao-Bin Duan , Miao Wang , Jin-Chuan Shi , Xu-Chuan Chen , Yan-Pei Cao

We propose a novel approach for deformation-aware neural networks that learn the weighting and synthesis of dense volumetric deformation fields. Our method specifically targets the space-time representation of physical surfaces from liquid…

Graphics · Computer Science 2019-02-21 Lukas Prantl , Boris Bonev , Nils Thuerey

Recent studies have combined 3D Gaussian and 3D Morphable Models (3DMM) to construct high-quality 3D head avatars. In this line of research, existing methods either fail to capture the dynamic textures or incur significant overhead in terms…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Yating Wang , Xuan Wang , Ran Yi , Yanbo Fan , Jichen Hu , Jingcheng Zhu , Lizhuang Ma