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We present a computational framework for simulating filaments interacting with rigid bodies through contact. Filaments are challenging to simulate due to their codimensionality, i.e., they are one-dimensional structures embedded in…

Robotics · Computer Science 2025-09-18 Wei-Chen Li , Glen Chou

We present an efficient algorithm to compute tight upper bounds of collision probability between two objects with positional uncertainties, whose error distributions are represented with non-Gaussian forms. Our approach can handle noisy…

Robotics · Computer Science 2019-12-17 Jae Sung Park , Dinesh Manocha

Accurately simulating whether an object will be lifted securely or dropped during grasping is a longstanding Sim2Real challenge. Soft compliant jaw tips are almost universally used with parallel-jaw robot grippers due to their ability to…

Robotics · Computer Science 2022-03-03 Chung Min Kim , Michael Danielczuk , Isabella Huang , Ken Goldberg

This work proposes a new formulation to the long-standing problem of convex decomposition through learning feature fields, enabling the first feed-forward model for open-world convex decomposition. Our method produces high-quality…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yuezhi Yang , Qixing Huang , Mikaela Angelina Uy , Nicholas Sharp

This work presents a sequential convex program method to compute fuel-optimal collision avoidance maneuvers for long-term encounters. The low-thrust acceleration model is used to account for the control, but the method can compute…

Systems and Control · Electrical Eng. & Systems 2024-09-20 Zeno Pavanello , Laura Pirovano , Roberto Armellin

We present IsaacIPC, a robotic simulation framework that couples GPU accelerated incremental potential contact (IPC) with IsaacSim/Lab. IsaacIPC maps simulated deformation between simulation and visual meshes, enabling real-time realistic…

Robotics · Computer Science 2026-05-26 Qixin Liang , Zhongqing Han

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

Approximate convex decomposition aims to decompose a 3D shape into a set of almost convex components, whose convex hulls can then be used to represent the input shape. It thus enables efficient geometry processing algorithms specifically…

Graphics · Computer Science 2022-05-09 Xinyue Wei , Minghua Liu , Zhan Ling , Hao Su

Physics simulation for contact-rich robotics is often bottlenecked by contact resolution: mainstream engines enforce non-penetration and Coulomb friction via complementarity constraints or constrained optimization, requiring per-step…

Robotics · Computer Science 2026-03-17 Chetan Borse , Zhixian Xie , Wei-Cheng Huang , Wanxin Jin

We present a fully distributed collision avoidance algorithm based on convex optimization for a team of mobile robots. This method addresses the practical case in which agents sense each other via measurements from noisy on-board sensors…

Optimization and Control · Mathematics 2019-06-04 Guillermo Angeris , Kunal Shah , Mac Schwager

In this paper, we present a more efficient GJK algorithm to solve the collision detection and distance query problems in 2D. We contribute in two aspects: First, we propose a new barycode-based sub-distance algorithm that does not only…

Robotics · Computer Science 2020-11-19 Yu Zhang , Yangming Wu , Xigui Wang , Xiaocheng Zhou

Grasping inhomogeneous objects in real-world applications remains a challenging task due to the unknown physical properties such as mass distribution and coefficient of friction. In this study, we propose a meta-learning algorithm called…

Robotics · Computer Science 2023-09-15 Ning Gao , Jingyu Zhang , Ruijie Chen , Ngo Anh Vien , Hanna Ziesche , Gerhard Neumann

Vision-based grasp estimation is an essential part of robotic manipulation tasks in the real world. Existing planar grasp estimation algorithms have been demonstrated to work well in relatively simple scenes. But when it comes to complex…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Haozhe Wang , Zhiyang Liu , Lei Zhou , Huan Yin , Marcelo H Ang

We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models contacts as the Linear Complementarity Problem (LCP). Compared to existing differentiable simulations, Jade offers features including…

Robotics · Computer Science 2023-09-12 Gang Yang , Siyuan Luo , Lin Shao

This paper investigates the collaboration of multiple connected and automated vehicles (CAVs) in different scenarios. In general, the collaboration of CAVs can be formulated as a nonlinear and nonconvex model predictive control (MPC)…

Optimization and Control · Mathematics 2022-07-26 Xiaoxue Zhang , Jun Ma , Zilong Cheng , Frank L. Lewis , Tong Heng Lee

To achieve general-purpose dexterous manipulation, robots must rapidly devise and execute contact-rich behaviors. Existing model-based controllers are incapable of globally optimizing in real-time over the exponential number of possible…

Robotics · Computer Science 2026-05-18 Sharanya Venkatesh , Bibit Bianchini , Alp Aydinoglu , William Yang , Michael Posa

Salient object detection (SOD) is a task that involves identifying and segmenting the most visually prominent object in an image. Existing solutions can accomplish this use a multi-scale feature fusion mechanism to detect the global context…

Computer Vision and Pattern Recognition · Computer Science 2023-03-20 Yongwoo Lee , Minhyeok Lee , Suhwan Cho , Sangyoun Lee

The Gilbert-Johnson-Keerthi (GJK) algorithm is an iterative improvement technique for finding the minimum distance between two convex objects. It can easily be extended to work with concave objects and return the pair of closest points. [4]…

Computational Geometry · Computer Science 2015-06-01 Jeff Linahan

Tracking objects in 3D space and predicting their 6DoF pose is an essential task in computer vision. State-of-the-art approaches often rely on object texture to tackle this problem. However, while they achieve impressive results, many…

Computer Vision and Pattern Recognition · Computer Science 2022-03-11 Manuel Stoiber , Martin Sundermeyer , Rudolph Triebel