Related papers: Multimodal Group Activity Dataset for Classroom En…
Wearable cameras allow to acquire images and videos from the user's perspective. These data can be processed to understand humans behavior. Despite human behavior analysis has been thoroughly investigated in third person vision, it is still…
We present a new dataset with annotated eye movements. The dataset consists of over 800,000 gaze points recorded during a car ride in the real world and in the simulator. In total, the eye movements of 19 subjects were annotated. In this…
Videos capture events that typically contain multiple sequential, and simultaneous, actions even in the span of only a few seconds. However, most large-scale datasets built to train models for action recognition in video only provide a…
Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can…
Multimodal systems have great potential to assist humans in procedural activities, where people follow instructions to achieve their goals. Despite diverse application scenarios, systems are typically evaluated on traditional classification…
This paper introduces a novel activity dataset which exhibits real-life and diverse scenarios of complex, temporally-extended human activities and actions. The dataset presents a set of videos of actors performing everyday activities in a…
In modern online learning, understanding and predicting student behavior is crucial for enhancing engagement and optimizing educational outcomes. This systematic review explores the integration of biosensors and Multimodal Learning…
Analyzing student behavior in educational scenarios is crucial for enhancing teaching quality and student engagement. Existing AI-based models often rely on classroom video footage to identify and analyze student behavior. While these…
This paper presents our approach for the engagement intensity regression task of EmotiW 2019. The task is to predict the engagement intensity value of a student when he or she is watching an online MOOCs video in various conditions. Based…
We introduce IndEgo, a multimodal egocentric and exocentric dataset addressing common industrial tasks, including assembly/disassembly, logistics and organisation, inspection and repair, woodworking, and others. The dataset contains 3,460…
This paper presents a deep neural-network-based hierarchical graphical model for individual and group activity recognition in surveillance scenes. Deep networks are used to recognize the actions of individual people in a scene. Next, a…
Body-worn first-person vision (FPV) camera enables to extract a rich source of information on the environment from the subject's viewpoint. However, the research progress in wearable camera-based egocentric office activity understanding is…
Learners' use of video controls in educational videos provides implicit signals of cognitive processing and instructional design quality, yet the lack of scalable and explainable predictive models limits instructors' ability to anticipate…
This study presents a novel classroom surveillance system that integrates multiple modalities, including drowsiness, tracking of mobile phone usage, and face recognition,to assess student attentiveness with enhanced precision.The system…
In a human-centered intelligent manufacturing system, sensing and understanding of the worker's activity are the primary tasks. In this paper, we propose a novel multi-modal approach for worker activity recognition by leveraging information…
This article presents our unimodal privacy-safe and non-individual proposal for the audio-video group emotion recognition subtask at the Emotion Recognition in the Wild (EmotiW) Challenge 2020 1. This sub challenge aims to classify in the…
In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did…
We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music,…
In this work, we propose a video-based transfer learning approach for predicting problem outcomes of students working with an intelligent tutoring system (ITS). By analyzing a student's face and gestures, our method predicts the outcome of…