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Related papers: Gamifying Math Education using Object Detection

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Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these approaches are less commonly utilised in the context of…

Human-Computer Interaction · Computer Science 2025-05-29 Arooj Zaidi , Giulia Barbareschi , Kai Kunze , Yun Suen Pai , Junichi Yamaoka

There is strong and diverse evidence for mental rotation (MR) abilities in adults. However, current evidence for MR in children rests on just a few behavioral paradigms adapted from the adult literature. Here, we leverage recent…

Neurons and Cognition · Quantitative Biology 2025-12-23 Arthur Aubret , Jochen Triesch

Grasping objects of different shapes and sizes - a foundational, effortless skill for humans - remains a challenging task in robotics. Although model-based approaches can predict stable grasp configurations for known object models, they…

Robotics · Computer Science 2022-11-22 Malte Mosbach , Sven Behnke

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

Kids have an amazing capacity to use modern electronic devices such as tablets, smartphones, etc. This has been incredibly boosted by the ease of access of these devices given the expansion of such devices through the world, reaching even…

Computer Vision and Pattern Recognition · Computer Science 2021-05-27 Rafael Baldasso Audibert , Vinicius Marinho Maschio

In-hand object manipulation is challenging to simulate due to complex contact dynamics, non-repetitive finger gaits, and the need to indirectly control unactuated objects. Further adapting a successful manipulation skill to new objects with…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yunbo Zhang , Alexander Clegg , Sehoon Ha , Greg Turk , Yuting Ye

Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in…

Robotics · Computer Science 2026-03-06 Yichen Cai , Jianfeng Gao , Christoph Pohl , Tamim Asfour

Iteratively building and testing machine learning models can help children develop creativity, flexibility, and comfort with machine learning and artificial intelligence. We explore how children use machine teaching interfaces with a team…

Machine Learning · Computer Science 2021-09-29 Utkarsh Dwivedi , Jaina Gandhi , Raj Parikh , Merijke Coenraad , Elizabeth Bonsignore , Hernisa Kacorri

We investigate how the integration of visual agent-based programming and computationally augmented physical structures can support curricular integration across STEM domains for elementary grade students. We introduce ViMAP-Tangible, a…

Physics Education · Physics 2014-03-03 Pratim Sengupta , Gokul Krishnan , Mason Wright

We introduce GEOTACT, the first robotic system capable of grasping and retrieving objects of potentially unknown shapes buried in a granular environment. While important in many applications, ranging from mining and exploration to search…

Robotics · Computer Science 2025-12-24 Jingxi Xu , Yinsen Jia , Dongxiao Yang , Patrick Meng , Xinyue Zhu , Zihan Guo , Shuran Song , Matei Ciocarlie

This work provides an architecture that incorporates depth and tactile information to create rich and accurate 3D models useful for robotic manipulation tasks. This is accomplished through the use of a 3D convolutional neural network (CNN).…

Robotics · Computer Science 2023-02-13 David Watkins , Jacob Varley , Peter Allen

Object segmentation in infant's egocentric videos is a fundamental step in studying how children perceive objects in early stages of development. From the computer vision perspective, object segmentation in such videos pose quite a few…

Computer Vision and Pattern Recognition · Computer Science 2016-02-09 Qazaleh Mirsharif , Sidharth Sadani , Shishir Shah , Hanako Yoshida , Joseph Burling

Object detection and recognition are important problems in computer vision. Since these problems are meta-heuristic, despite a lot of research, practically usable, intelligent, real-time, and dynamic object detection/recognition methods are…

Computer Vision and Pattern Recognition · Computer Science 2013-02-22 Dilip K. Prasad

Artificial objects usually have very stable shape features, which are stable, persistent properties in geometry. They can provide evidence for object recognition. Shape features are more stable and more distinguishing than appearance…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Hui Wei , Fu-yu Tang

When humans perform contact-rich manipulation tasks, customized tools are often necessary to simplify the task. For instance, we use various utensils for handling food, such as knives, forks and spoons. Similarly, robots may benefit from…

Robotics · Computer Science 2023-02-28 Mengxi Li , Rika Antonova , Dorsa Sadigh , Jeannette Bohg

This paper explores the potential of curriculum learning in LiDAR-based 3D object detection by proposing a curricular object manipulation (COM) framework. The framework embeds the curricular training strategy into both the loss design and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Ziyue Zhu , Qiang Meng , Xiao Wang , Ke Wang , Liujiang Yan , Jian Yang

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…

The use of tangible interfaces in teaching has been proved more effective, user -friendly and helpful in collaborative learning departments, when compared to traditional teaching approaches. In particular, the tangible interface "Makey…

Human-Computer Interaction · Computer Science 2020-12-23 Heracles Michailidis , Eleni Michailidi , Stavroula Tavoultzidou , George F. Fragulis

Owing to the difficulties of mining spatial-temporal cues, the existing approaches for video salient object detection (VSOD) are limited in understanding complex and noisy scenarios, and often fail in inferring prominent objects. To…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Yingxia Jiao , Xiao Wang , Yu-Cheng Chou , Shouyuan Yang , Ge-Peng Ji , Rong Zhu , Ge Gao

We propose a novel guided interactive segmentation (GIS) algorithm for video objects to improve the segmentation accuracy and reduce the interaction time. First, we design the reliability-based attention module to analyze the reliability of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Yuk Heo , Yeong Jun Koh , Chang-Su Kim
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