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Virtual Reality (VR) sickness commonly known as cybersickness is one of the major problems for the comfortable use of VR systems. Researchers have proposed different approaches for predicting cybersickness from bio-physiological data (e.g.,…

Human-Computer Interaction · Computer Science 2021-08-17 Rifatul Islam , Kevin Desai , John Quarles

This work presents a dataset collected to predict cybersickness in virtual reality environments. The data was collected from navigation tasks in a virtual environment designed to induce cybersickness. The dataset consists of many data…

Human-Computer Interaction · Computer Science 2023-03-27 Yuyang Wang , Ruichen Li , Jean-Rémy Chardonnet , Pan Hui

Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickness gains urgency. This study aimed to explore the…

Human-Computer Interaction · Computer Science 2024-02-05 Panagiotis Kourtesis , Agapi Papadopoulou , Petros Roussos

Despite the widespread adoption of Virtual Reality (VR) technology, cybersickness remains a barrier for some users. This research investigates head movement patterns as a novel physiological marker for cybersickness detection. Unlike…

Machine Learning · Computer Science 2024-02-28 Masoud Salehi , Nikoo Javadpour , Brietta Beisner , Mohammadamin Sanaei , Stephen B. Gilbert

Cybersickness remains a major obstacle to the widespread adoption of immersive virtual reality (VR), particularly in consumer-grade environments. While prior methods rely on invasive signals such as electroencephalography (EEG) for high…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yitong Zhu , Zhuowen Liang , Yiming Wu , Tangyao Li , Yuyang Wang

Cybersickness is an unpleasant side effect of exposure to a virtual reality (VR) experience and refers to such physiological repercussions as nausea and dizziness triggered in response to VR exposure. Given the debilitating effect of…

Human-Computer Interaction · Computer Science 2020-12-03 Caglar Yildirim

Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms…

Human-Computer Interaction · Computer Science 2025-06-24 Berken Utku Demirel , Adnan Harun Dogan , Juliete Rossie , Max Moebus , Christian Holz

Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to carry out multiple complex cognitive and physical activities.…

Human-Computer Interaction · Computer Science 2024-09-12 Jyotirmay Nag Setu , Joshua M Le , Ripan Kumar Kundu , Barry Giesbrecht , Tobias Höllerer , Khaza Anuarul Hoque , Kevin Desai , John Quarles

Cybersickness poses a serious challenge for users of virtual reality (VR) technology. Consequently, there has been significant effort to track its occurrence during VR use with passive measures like brain activity recorded through…

Human-Computer Interaction · Computer Science 2026-03-30 Jacqueline Yau , Katherine J. Mimnaugh , Evan G. Center , Timo Ojala , Steven M. LaValle , Wenzhen Yuan , Nancy Amato , Minje Kim , Kara D. Federmeier

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

Human-Computer Interaction · Computer Science 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems. The previously reported machine learning (ML) and deep learning (DL) algorithms for detecting…

Human-Computer Interaction · Computer Science 2022-09-13 Ripan Kumar Kundu , Rifatul Islam , Prasad Calyam , Khaza Anuarul Hoque

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR…

Human-Computer Interaction · Computer Science 2021-11-18 Iqra Arshad , Paulo De Mello , Martin Ender , Jason D. McEwen , Elisa R. Ferré

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

Human-Computer Interaction · Computer Science 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Extended exposure to virtual reality environments can induce motion sickness, often referred to as cybersickness, which may lead to physiological stress responses and impaired cognitive performance. This study investigates the aftereffects…

Human-Computer Interaction · Computer Science 2026-02-03 Daniel Zielasko , Ben Rehling , Bernadette von Dawans , Gregor Domes

It is well known that locomotion-dominated navigation tasks may highly provoke cybersickness effects. Past research has proposed numerous approaches to tackle this issue based on offline considerations. In this work, a novel approach to…

Human-Computer Interaction · Computer Science 2023-03-30 Yuyang Wang , Jean-Rémy Chardonnet , Frédéric Merienne

This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…

Human-Computer Interaction · Computer Science 2025-02-06 Ananth N. Ramaseri-Chandra , Hassan Reza

Cybersickness is a serious usability problem in virtual reality. Postural (or balance) instability theory has emerged as one of the major hypotheses for the cause of cybersickness. In this paper, we conducted a two-week-long experiment to…

Human-Computer Interaction · Computer Science 2024-04-16 Seonghoon Kang , Yechan Yang , Gerard Jounghyun Kim , Hanseob Kim

Future health ecosystems demand the integration of emerging data technology with an increased focus on preventive medicine. Cybernetics extracts the full potential of data to serve the spectrum of health care, from acute to chronic…

Computers and Society · Computer Science 2017-05-25 Nitish Nag , Vaibhav Pandey , Hyungik Oh , Ramesh Jain

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, the Virtual Reality Sickness Questionnaire (VRSQ) are two…

Human-Computer Interaction · Computer Science 2023-01-31 Panagiotis Kourtesis , Josie Linnell , Rayaan Amir , Ferran Argelaguet , Sarah E. MacPherson

The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for…

Human-Computer Interaction · Computer Science 2026-04-21 Yijun Wang , Mihai Bâce , Maria Torres Vega
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