Related papers: HaDR: Applying Domain Randomization for Generating…
Synthesizing realistic and spatially precise anomalies is essential for enhancing the robustness of industrial anomaly detection systems. While recent diffusion-based methods have demonstrated strong capabilities in modeling complex defect…
Deep neural network (DNN) based perception models are indispensable in the development of autonomous vehicles (AVs). However, their reliance on large-scale, high-quality data is broadly recognized as a burdensome necessity due to the…
This paper presents a comprehensive workflow for generating and validating a synthetic dataset designed for robotic surgery instrument segmentation. A 3D reconstruction of the Da Vinci robotic arms was refined and animated in Autodesk Maya…
Most standard learning approaches lead to fragile models which are prone to drift when sequentially trained on samples of a different nature - the well-known "catastrophic forgetting" issue. In particular, when a model consecutively learns…
Object recognition and instance segmentation are fundamental skills in any robotic or autonomous system. Existing state-of-the-art methods are often unable to capture meaningful uncertainty in challenging or ambiguous scenes, and as such…
Accurate lane detection, a crucial enabler for autonomous driving, currently relies on obtaining a large and diverse labeled training dataset. In this work, we explore learning from abundant, randomly generated synthetic data, together with…
The dynamic hand gesture recognition task has seen studies on various unimodal and multimodal methods. Previously, researchers have explored depth and 2D-skeleton-based multimodal fusion CRNNs (Convolutional Recurrent Neural Networks) but…
Tremendous amounts of expensive annotated data are a vital ingredient for state-of-the-art 3d hand pose estimation. Therefore, synthetic data has been popularized as annotations are automatically available. However, models trained only with…
We aim to improve the performance of regressing hand keypoints and segmenting pixel-level hand masks under new imaging conditions (e.g., outdoors) when we only have labeled images taken under very different conditions (e.g., indoors). In…
Diffusion models have shown their remarkable ability to synthesize images, including the generation of humans in specific poses. However, current models face challenges in adequately expressing conditional control for detailed hand pose…
Instance-level recognition (ILR) focuses on identifying individual objects rather than broad categories, offering the highest granularity in image classification. However, this fine-grained nature makes creating large-scale annotated…
In this paper, we study the task of synthetic-to-real domain generalized semantic segmentation, which aims to learn a model that is robust to unseen real-world scenes using only synthetic data. The large domain shift between synthetic and…
Deep Neural Networks (DNNs)-based semantic segmentation models trained on a source domain often struggle to generalize to unseen target domains, i.e., a domain gap problem. Texture often contributes to the domain gap, making DNNs vulnerable…
As a fundamental and challenging problem in computer vision, hand pose estimation aims to estimate the hand joint locations from depth images. Typically, the problem is modeled as learning a mapping function from images to hand joint…
This paper focuses on the sim-to-real issue of RGB-D grasp detection and formulates it as a domain adaptation problem. In this case, we present a global-to-local method to address hybrid domain gaps in RGB and depth data and insufficient…
It is expensive and time-consuming to collect sufficient labeled data to build human activity recognition (HAR) models. Training on existing data often makes the model biased towards the distribution of the training data, thus the model…
Realistic synthetic image data rendered from 3D models can be used to augment image sets and train image classification semantic segmentation models. In this work, we explore how high quality physically-based rendering and domain…
Performance achievable by modern deep learning approaches are directly related to the amount of data used at training time. Unfortunately, the annotation process is notoriously tedious and expensive, especially for pixel-wise tasks like…
Tasks related to human hands have long been part of the computer vision community. Hands being the primary actuators for humans, convey a lot about activities and intents, in addition to being an alternative form of…
Semantic segmentation in 3D indoor scenes has achieved remarkable performance under the supervision of large-scale annotated data. However, previous works rely on the assumption that the training and testing data are of the same…