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Implicit 3D surface reconstruction of an object from its partial and noisy 3D point cloud scan is the classical geometry processing and 3D computer vision problem. In the literature, various 3D shape representations have been developed,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Atharva Pandey , Vishal Yadav , Rajendra Nagar , Santanu Chaudhury

We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Tatsunori Taniai , Takanori Maehara

In recent years, Neural Radiance Fields (NeRFs) have demonstrated significant potential in encoding highly-detailed 3D geometry and environmental appearance, positioning themselves as a promising alternative to traditional explicit…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Tianxiang Ye , Qi Wu , Junyuan Deng , Guoqing Liu , Liu Liu , Songpengcheng Xia , Liang Pang , Wenxian Yu , Ling Pei

Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as…

Graphics · Computer Science 2023-09-15 Sean Memery , Osmar Cedron , Kartic Subr

Light field, as a new data representation format in multimedia, has the ability to capture both intensity and direction of light rays. However, the additional angular information also brings a large volume of data. Classical coding methods…

Image and Video Processing · Electrical Eng. & Systems 2024-07-16 Henan Wang , Hanxin Zhu , Zhibo Chen

We introduce a high resolution spatially adaptive light source, or a projector, into a neural reflectance field that allows to both calibrate the projector and photo realistic light editing. The projected texture is fully differentiable…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Yotam Erel , Daisuke Iwai , Amit H. Bermano

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Guangyan Cai , Fujun Luan , Miloš Hašan , Kai Zhang , Sai Bi , Zexiang Xu , Iliyan Georgiev , Shuang Zhao

Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-02 Jingwang Ling , Ruihan Yu , Feng Xu , Chun Du , Shuang Zhao

Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Euntae Choi , Vincent Carpentier , Seunghun Shin , Sungjoo Yoo

Accurately evaluating the quality of bidirectional reflectance distribution function (BRDF) models is essential for photo-realistic rendering. Traditional BRDF-space metrics often employ numerical error measures that fail to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Behnaz Kavoosighafi , Rafal K. Mantiuk , Saghi Hajisharif , Ehsan Miandji , Jonas Unger

Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

Light field microscopy (LFM) has been widely utilized in various fields for its capability to efficiently capture high-resolution 3D scenes. Despite the rapid advancements in neural representations, there are few methods specifically…

Image and Video Processing · Electrical Eng. & Systems 2024-09-30 Jiayin Zhao , Zhifeng Zhao , Jiamin Wu , Tao Yu , Hui Qiao

We introduce a new implicit shape representation called Primary Ray-based Implicit Function (PRIF). In contrast to most existing approaches based on the signed distance function (SDF) which handles spatial locations, our representation…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Brandon Yushan Feng , Yinda Zhang , Danhang Tang , Ruofei Du , Amitabh Varshney

Despite the substantial progress in deep learning, its adoption in industrial robotics projects remains limited, primarily due to challenges in data acquisition and labeling. Previous sim2real approaches using domain randomization require…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Kaixin Bai , Lei Zhang , Zhaopeng Chen , Fang Wan , Jianwei Zhang

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…

Graphics · Computer Science 2019-10-14 Mark Boss , Hendrik P. A. Lensch

A variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompatible with various implicit methods, preventing real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Xinyu Gao , Ziyi Yang , Yunlu Zhao , Yuxiang Sun , Xiaogang Jin , Changqing Zou

We present multispectral rendering techniques for visualizing layered materials found in biological specimens. We are the first to use acquired data from the near-infrared and ultraviolet spectra for non-photorealistic rendering (NPR).…

Graphics · Computer Science 2021-09-03 Corey Toler-Franklin , Shashank Ranjan

Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Mark Boss , Varun Jampani , Raphael Braun , Ce Liu , Jonathan T. Barron , Hendrik P. A. Lensch

The advancement of generative radiance fields has pushed the boundary of 3D-aware image synthesis. Motivated by the observation that a 3D object should look realistic from multiple viewpoints, these methods introduce a multi-view constraint…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Xingang Pan , Xudong Xu , Chen Change Loy , Christian Theobalt , Bo Dai

Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…

Graphics · Computer Science 2024-05-30 Ziyang Zhang , Edgar Simo-Serra