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Knowledge Tracing (KT) aims to predict learners' future performance from past interactions. While recent KT approaches have improved via learning item representations aligned with Knowledge Components, they overlook the procedural dynamics…
Temporal segmentation of long videos is an important problem, that has largely been tackled through supervised learning, often requiring large amounts of annotated training data. In this paper, we tackle the problem of self-supervised…
Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life…
We introduce Programmatic Motion Concepts, a hierarchical motion representation for human actions that captures both low-level motion and high-level description as motion concepts. This representation enables human motion description,…
In dynamic epistemic logic, actions are described using action models. In this paper we introduce a framework for studying learnability of action models from observations. We present first results concerning propositional action models.…
This paper strives to classify and detect the relationship between object tubelets appearing within a video as a <subject-predicate-object> triplet. Where existing works treat object proposals or tubelets as single entities and model their…
Machine learning, and representation learning in particular, has the potential to facilitate drug discovery by screening a large chemical space in silico. A successful approach for representing molecules is to treat them as a graph and…
Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes.…
This paper focuses on task recognition and action segmentation in weakly-labeled instructional videos, where only the ordered sequence of video-level actions is available during training. We propose a two-stream framework, which exploits…
Action recognition in videos has attracted a lot of attention in the past decade. In order to learn robust models, previous methods usually assume videos are trimmed as short sequences and require ground-truth annotations of each video…
Natural language instructions are often abstract and complex, requiring robots to execute multiple subtasks even for seemingly simple queries. For example, when a user asks a robot to prepare avocado toast, the task involves several…
In this paper, a novel human action recognition technique from video is presented. Any action of human is a combination of several micro action sequences performed by one or more body parts of the human. The proposed approach uses…
In this paper, we propose a novel fully unsupervised framework that learns action representations suitable for the action segmentation task from the single input video itself, without requiring any training data. Our method is a deep metric…
We propose a function-based temporal pooling method that captures the latent structure of the video sequence data - e.g. how frame-level features evolve over time in a video. We show how the parameters of a function that has been fit to the…
Action recognition has become a rapidly developing research field within the last decade. But with the increasing demand for large scale data, the need of hand annotated data for the training becomes more and more impractical. One way to…
In this paper we address the problem of automatically discovering atomic actions in unsupervised manner from instructional videos. Instructional videos contain complex activities and are a rich source of information for intelligent agents,…
A framework for unsupervised group activity analysis from a single video is here presented. Our working hypothesis is that human actions lie on a union of low-dimensional subspaces, and thus can be efficiently modeled as sparse linear…
This paper presents a simple yet effective approach for the poorly investigated task of global action segmentation, aiming at grouping frames capturing the same action across videos of different activities. Unlike the case of videos…
We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment.…
The paper explores how video models trained for classification tasks represent nuanced, hidden semantic information that may not affect the final outcome, a key challenge for Trustworthy AI models. Through Explainable and Interpretable AI…