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Modern autonomous driving algorithms often rely on learning the mapping from visual inputs to steering actions from human driving data in a variety of scenarios and visual scenes. The required data collection is not only labor intensive,…

Robotics · Computer Science 2018-03-20 Sascha Hornauer , Karl Zipser , Stella X. Yu

Traditional unmanned aerial vehicle (UAV) swarm missions rely heavily on expensive custom-made drones with onboard perception or external positioning systems, limiting their widespread adoption in research and education. To address this…

Robotics · Computer Science 2025-03-11 Xiaowei Li , Kuan Xu , Fen Liu , Ruofei Bai , Shenghai Yuan , Lihua Xie

Rising urban populations have led to a surge in vehicle use and made traffic monitoring and management indispensable. Acoustic traffic monitoring (ATM) offers a cost-effective and efficient alternative to more computationally expensive…

Sound · Computer Science 2023-09-08 Mohd Ashhad , Omar Ahmed , Sooraj K. Ambat , Zeeshan Ali Haq , Mansaf Alam

Autonomously navigating a robot in everyday crowded spaces requires solving complex perception and planning challenges. When using only monocular image sensor data as input, classical two-dimensional planning approaches cannot be used.…

Robotics · Computer Science 2022-03-24 Daniel Dugas , Olov Andersson , Roland Siegwart , Jen Jen Chung

In this work, we investigate the phenomenon of a chain of falling dominoes ("domino effect") by an acoustical measurement with a smartphone. Specifically, we will present an approximate model valid for a considerable range of realistic…

Physics Education · Physics 2023-03-31 Laurent Dalla Pola , Luis Darmendrail , Edward Galantay , Andreas Müller

Real-time six degree-of-freedom pose estimation with ground vehicles represents a relevant and well studied topic in robotics, due to its many applications, such as autonomous driving and 3D mapping. Although some systems exist already,…

Robotics · Computer Science 2021-09-14 Matteo Frosi , Matteo Matteucci

Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Fan Yang , Changsoo Jung , Ryosuke Kawamura , Hon Yung Wong

Only a small percentage of blind and low-vision people use traditional mobility aids such as a cane or a guide dog. Various assistive technologies have been proposed to address the limitations of traditional mobility aids. These devices…

Breathing is a spontaneous but controllable body function that can be used for hands-free interaction. Our work introduces "iBreath", a novel system to detect breathing gestures similar to clicks using bio-impedance. We evaluated iBreath's…

Human-Computer Interaction · Computer Science 2025-07-08 Mengxi Liu , Daniel Geißler , Deepika Gurung , Hymalai Bello , Bo Zhou , Sizhen Bian , Paul Lukowicz , Passant Elagroudy

Music plays a crucial role in young children's development. Current research lacks the design of an interactive system for younger children that could generate dynamic music change in response to the children's body movement. In this paper,…

Human-Computer Interaction · Computer Science 2019-04-09 Weina Jin , Alissa N. Antle , Diane Gromala

Tracking a crowd in 3D using multiple RGB cameras is a challenging task. Most previous multi-camera tracking algorithms are designed for offline setting and have high computational complexity. Robust real-time multi-camera 3D tracking is…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Quanzeng You , Hao Jiang

A music glove instrument equipped with force sensitive, flex and IMU sensors is trained on an electric piano to learn note sequences based on a time series of sensor inputs. Once trained, the glove is used on any surface to generate the…

Human-Computer Interaction · Computer Science 2020-01-28 Joseph Bakarji

We introduce the Expanded Groove MIDI dataset (E-GMD), an automatic drum transcription (ADT) dataset that contains 444 hours of audio from 43 drum kits, making it an order of magnitude larger than similar datasets, and the first with…

Sound · Computer Science 2020-12-02 Lee Callender , Curtis Hawthorne , Jesse Engel

This paper addresses the problem of traversing through unknown, tilted, and narrow gaps for quadrotors using Deep Reinforcement Learning (DRL). Previous learning-based methods relied on accurate knowledge of the environment, including the…

Robotics · Computer Science 2023-07-03 Yuhan Xie , Minghao Lu , Rui Peng , Peng Lu

Recent years have seen the increasing need of location awareness by mobile applications. This paper presents a room-level indoor localization approach based on the measured room's echos in response to a two-millisecond single-tone inaudible…

Sound · Computer Science 2018-09-10 Qun Song , Chaojie Gu , Rui Tan

Automatic identity recognition from ear images represents an active field of research within the biometric community. The ability to capture ear images from a distance and in a covert manner makes the technology an appealing choice for…

Computer Vision and Pattern Recognition · Computer Science 2019-02-04 Žiga Emeršič , Vitomir Štruc , Peter Peer

The integration of artificial intelligence (AI) technology in the music industry is driving a significant change in the way music is being composed, produced and mixed. This study investigates the current state of AI in the mixing workflows…

Human-Computer Interaction · Computer Science 2023-09-11 Soumya Sai Vanka , Maryam Safi , Jean-Baptiste Rolland , George Fazekas

The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the…

Sound · Computer Science 2024-02-05 Marco Pasini , Maarten Grachten , Stefan Lattner

Music is an inherently social activity that allows people to share experiences and feel connected with one another. There has been little progress in designing artificial partners exhibiting a similar social experience as playing with…

Social and Information Networks · Computer Science 2024-02-15 Dobromir Dotov , Dante Camarena , Zack Harris , Joanna Spyra , Pietro Gagliano , Laurel Trainor

This paper provides an outline of the algorithms submitted for the WSDM Cup 2019 Spotify Sequential Skip Prediction Challenge (team name: mimbres). In the challenge, complete information including acoustic features and user interaction logs…

Information Retrieval · Computer Science 2020-10-27 Sungkyun Chang , Seungjin Lee , Kyogu Lee