Related papers: Synthesizing Anyone, Anywhere, in Any Pose
Compositing human figures into scene images has broad applications in areas such as entertainment and advertising. However, existing methods often cannot handle occlusion of the inserted person by foreground objects and unnaturally place…
Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to…
Generative Adversarial Networks (GANs) advance face synthesis through learning the underlying distribution of observed data. Despite the high-quality generated faces, some minority groups can be rarely generated from the trained models due…
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction…
Synthesizing high-quality realistic images from text descriptions is a challenging task. Existing text-to-image Generative Adversarial Networks generally employ a stacked architecture as the backbone yet still remain three flaws. First, the…
This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this…
Ultrasound (US) imaging is widely used for anatomical structure inspection in clinical diagnosis. The training of new sonographers and deep learning based algorithms for US image analysis usually requires a large amount of data. However,…
We address the problem of generating images across two drastically different views, namely ground (street) and aerial (overhead) views. Image synthesis by itself is a very challenging computer vision task and is even more so when generation…
We present a feed-forward framework for Gaussian full-head synthesis from a single unposed image. Unlike previous work that relies on time-consuming GAN inversion and test-time optimization, our framework can reconstruct the Gaussian…
Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain the desired results. Existing attempts add interactivity but require either…
Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…
We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…
Environment perception is an important task with great practical value and bird view is an essential part for creating panoramas of surrounding environment. Due to the large gap and severe deformation between the frontal view and bird view,…
Synthetic data generation has emerged as a promising solution to the data scarcity issue in aerial-view human detection. However, creating datasets that accurately reflect varying real-world human appearances, particularly diverse poses,…
The performance of supervised deep learning algorithms depends significantly on the scale, quality and diversity of the data used for their training. Collecting and manually annotating large amount of data can be both time-consuming and…
Many tasks in computer vision and graphics fall within the framework of conditional image synthesis. In recent years, generative adversarial nets (GANs) have delivered impressive advances in quality of synthesized images. However, it…
Multi-focus image fusion technologies compress different focus depth images into an image in which most objects are in focus. However, although existing image fusion techniques, including traditional algorithms and deep learning-based…
This paper presents an innovative approach to achieve face cartoonisation while preserving the original identity and accommodating various poses. Unlike previous methods in this field that relied on conditional-GANs, which posed challenges…
Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the…
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture…