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Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown…

Graphics · Computer Science 2025-09-23 Siyi Liu , Kazi Injamamul Haque , Zerrin Yumak

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…

Human-Computer Interaction · Computer Science 2025-10-31 Navid Ashrafi , Philipp Graf , Manuela Marquardt , Francesco Vona , Julia Schorlemmer , Jan-Niklas Voigt-Antons

Avatars are edging into mainstream videoconferencing, but evaluation of how avatar animation modalities contribute to work meeting outcomes has been limited. We report a within-group videoconferencing experiment in which 68 employees of a…

The usage of virtual avatars in healthcare applications has become widely popular; however, certain critical aspects, such as social distancing and avatar size, remain insufficiently explored. This research investigates user experience and…

Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…

Human-Computer Interaction · Computer Science 2025-04-30 Pitch Sinlapanuntakul , Mark Zachry

Virtual Reality (VR) has emerged as a potential solution for mitigating bias in a job interview by hiding the applicants' demographic features. The current study examines the use of a gender-swapped avatar in a virtual job interview that…

Human-Computer Interaction · Computer Science 2024-08-28 Jieun Kim , Hauke Sandhaus , Susan R. Fussell

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities and related identities about their experiences and…

Human-Computer Interaction · Computer Science 2023-02-06 Kelly Mack , Rai Ching Ling Hsu , Andrés Monroy-Hernández , Brian A. Smith , Fannie Liu

Avatar embodiment experiences have the potential to enhance human capabilities by extending human senses, body, and mind. This study investigates social acceptance of robotic and virtual avatars as enablers of capability enhancement in six…

Human-Computer Interaction · Computer Science 2026-01-07 Laura Aymerich-Franch , Tarek Taha , Hiroko Kamide , Takahiro Miyashita , Hiroshi Ishiguro , Paolo Dario

Artificial intelligence is increasingly used in hiring, raising concerns about how applicants perceive these systems. While prior work on algorithmic fairness has emphasized technical bias mitigation, little is known about how avatar…

Human-Computer Interaction · Computer Science 2026-04-09 Ka Hei Carrie Lau , Philipp Stark , Efe Bozkir , Enkelejda Kasneci

Cybernetic avatars are hybrid interaction robots or digital representations that combine autonomous capabilities with teleoperated control. This study investigates the acceptance of cybernetic avatars in the highly multicultural society of…

Sexual harassment has been recognized as a significant social issue. In recent years, the emergence of harassment in social virtual reality (VR) has become an important and urgent research topic. We employed a mixed-methods approach by…

Human-Computer Interaction · Computer Science 2024-10-16 Xuetong Wang , Ziyan Wang , Mingmin Zhang , Kangyou Yu , Pan Hui , Mingming Fan

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

The integration of collaborative robots (cobots) in industrial settings raises concerns about worker well-being, particularly due to reduced social interactions. Avatars - designed to facilitate worker interactions and engagement - are…

Human-Computer Interaction · Computer Science 2025-06-11 Stina Klein , Pooja Prajod , Katharina Weitz , Matteo Lavit Nicora , Dimitra Tsovaltzi , Elisabeth André

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…

Human-Computer Interaction · Computer Science 2025-08-05 Shiyao Zhang , Omar Faruk , Robert Porzel , Dennis Küster , Tanja Schultz , Hui Liu

The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…

Human-Computer Interaction · Computer Science 2025-09-22 Yudong Huang , Avneet Singh , Mark Roman Miller

This study explores human perceptions of intelligent agents by comparing interactions with a humanoid robot and a virtual human avatar, both utilizing GPT-3 for response generation. The study aims to understand how physical and virtual…

Human-Computer Interaction · Computer Science 2024-12-12 Bora Tarlan , Nisa Erdal

Artificial intelligence tools are increasingly embedded in everyday work, yet employees' uptake varies widely even within the same organization. Drawing on sociotechnical and work design perspectives, this research examines whether…

Computers and Society · Computer Science 2026-02-27 Aaron Reich , Diana Wolfe , Matt Price , Alice Choe , Fergus Kidd , Hannah Wagner

Concerns about how workers are perceived can deter effective collaboration with artificial intelligence (AI). In a field experiment on a large online labor market, I hired 450 U.S.-based remote workers to complete an image-categorization…

General Economics · Economics 2025-11-25 David Almog

Robot avatars for customer service are gaining traction in Japan. However, their acceptance in other societal contexts remains underexplored, complicating efforts to design robot avatars suitable for diverse cultural environments. To…

Human-Computer Interaction · Computer Science 2025-04-22 Laura Aymerich-Franch , Tarek Taha , Hiroshi Ishiguro , Takahiro Miyashita , Paolo Dario
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