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Recent talking avatar generation models have made strides in achieving realistic and accurate lip synchronization with the audio, but often fall short in controlling and conveying detailed expressions and emotions of the avatar, making the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Yuchi Wang , Junliang Guo , Jianhong Bai , Runyi Yu , Tianyu He , Xu Tan , Xu Sun , Jiang Bian

Text-driven person image generation is an emerging and challenging task in cross-modality image generation. Controllable person image generation promotes a wide range of applications such as digital human interaction and virtual try-on.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-14 Kaiduo Zhang , Muyi Sun , Jianxin Sun , Binghao Zhao , Kunbo Zhang , Zhenan Sun , Tieniu Tan

This paper presents an in-depth exploration of 3D human model and avatar generation technology, propelled by the rapid advancements in large-scale models and artificial intelligence. The paper reviews the comprehensive process of 3D human…

Graphics · Computer Science 2024-06-04 Lei Liu , Ke Zhao

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zexu Huang , Sarah Monazam Erfani , Siying Lu , Mingming Gong

The problem of modeling an animatable 3D human head avatar under light-weight setups is of significant importance but has not been well solved. Existing 3D representations either perform well in the realism of portrait images synthesis or…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Xiaochen Zhao , Lizhen Wang , Jingxiang Sun , Hongwen Zhang , Jinli Suo , Yebin Liu

In the evolving landscape of text-to-3D technology, Dreamfusion has showcased its proficiency by utilizing Score Distillation Sampling (SDS) to optimize implicit representations such as NeRF. This process is achieved through the…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Yuzhong Huang , Zhong Li , Zhang Chen , Zhiyuan Ren , Guosheng Lin , Fred Morstatter , Yi Xu

Acquisition and creation of digital human avatars is an important problem with applications to virtual telepresence, gaming, and human modeling. Most contemporary approaches for avatar generation can be viewed either as 3D-based methods,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Amit Raj , Umar Iqbal , Koki Nagano , Sameh Khamis , Pavlo Molchanov , James Hays , Jan Kautz

Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Hao Yu , Rupayan Mallick , Margrit Betke , Sarah Adel Bargal

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

We present RodinHD, which can generate high-fidelity 3D avatars from a portrait image. Existing methods fail to capture intricate details such as hairstyles which we tackle in this paper. We first identify an overlooked problem of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Bowen Zhang , Yiji Cheng , Chunyu Wang , Ting Zhang , Jiaolong Yang , Yansong Tang , Feng Zhao , Dong Chen , Baining Guo

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Ye Yuan , Xueting Li , Yangyi Huang , Shalini De Mello , Koki Nagano , Jan Kautz , Umar Iqbal

Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Yujiao Jiang , Qingmin Liao , Xiaoyu Li , Li Ma , Qi Zhang , Chaopeng Zhang , Zongqing Lu , Ying Shan

Text-to-3D generation has recently seen significant progress. To enhance its practicality in real-world applications, it is crucial to generate multiple independent objects with interactions, similar to layer-compositing in 2D image…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Zizheng Yan , Jiapeng Zhou , Fanpeng Meng , Yushuang Wu , Lingteng Qiu , Zisheng Ye , Shuguang Cui , Guanying Chen , Xiaoguang Han

In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances in deep learning, especially neural implicit…

Computer Vision and Pattern Recognition · Computer Science 2022-01-21 Shaofei Wang , Marko Mihajlovic , Qianli Ma , Andreas Geiger , Siyu Tang

Recent advancements in automatic 3D avatar generation guided by text have made significant progress. However, existing methods have limitations such as oversaturation and low-quality output. To address these challenges, we propose X-Oscar,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yiwei Ma , Zhekai Lin , Jiayi Ji , Yijun Fan , Xiaoshuai Sun , Rongrong Ji

There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Sihun Cha , Kwanggyoon Seo , Amirsaman Ashtari , Junyong Noh

We study the problem of creating high-fidelity and animatable 3D avatars from only textual descriptions. Existing text-to-avatar methods are either limited to static avatars which cannot be animated or struggle to generate animatable…

Graphics · Computer Science 2023-11-30 Jianfeng Zhang , Xuanmeng Zhang , Huichao Zhang , Jun Hao Liew , Chenxu Zhang , Yi Yang , Jiashi Feng

Existing neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Yiqian Wu , Hao Xu , Xiangjun Tang , Xien Chen , Siyu Tang , Zhebin Zhang , Chen Li , Xiaogang Jin

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden
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