Related papers: MetaHead: An Engine to Create Realistic Digital He…
Several recent works have shown how highly realistic human head images can be obtained by training convolutional neural networks to generate them. In order to create a personalized talking head model, these works require training on a large…
Audio-driven talking-head generation is a crucial and useful technology for virtual human interaction and film-making. While recent advances have focused on improving image fidelity and lip synchronization, generating accurate emotional…
The recent advanced deep learning techniques have shown the promising results in various domains such as computer vision and natural language processing. The success of deep neural networks in supervised learning heavily relies on a large…
Since the generative neural networks have made a breakthrough in the image generation problem, lots of researches on their applications have been studied such as image restoration, style transfer and image completion. However, there has…
Generative AI workflows heavily rely on data-centric tasks - such as filtering samples by annotation fields, vector distances, or scores produced by custom classifiers. At the same time, computer vision datasets are quickly approaching…
We present FaceLift, a novel feed-forward approach for generalizable high-quality 360-degree 3D head reconstruction from a single image. Our pipeline first employs a multi-view latent diffusion model to generate consistent side and back…
Realistic synthetic image data rendered from 3D models can be used to augment image sets and train image classification semantic segmentation models. In this work, we explore how high quality physically-based rendering and domain…
We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing…
State-of-the-art generative models (e.g. StyleGAN3 \cite{karras2021alias}) often generate photorealistic images based on vectors sampled from their latent space. However, the ability to control the output is limited. Here we present our…
Contemporary Human Computer Interaction (HCI) research relies primarily on neural network models for machine vision and speech understanding of a system user. Such models require extensively annotated training datasets for optimal…
We propose a novel GAN training scheme that can handle any level of labeling in a unified manner. Our scheme introduces a form of artificial labeling that can incorporate manually defined labels, when available, and induce an alignment…
Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often…
Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve…
In this paper we present, to the best of our knowledge, the first method to learn a generative model of 3D shapes from natural images in a fully unsupervised way. For example, we do not use any ground truth 3D or 2D annotations, stereo…
Training a deep neural model for semantic segmentation requires collecting a large amount of pixel-level labeled data. To alleviate the data scarcity problem presented in the real world, one could utilize synthetic data whose label is easy…
The quality and size of training set have great impact on the results of deep learning-based face related tasks. However, collecting and labeling adequate samples with high quality and balanced distributions still remains a laborious and…
Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training.…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…
Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is…