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Relaxation is a critical counterbalance to the demands of modern business life. Footbaths, a simple yet highly effective therapeutic practice, have been used for centuries across various cultures to promote relaxation and overall…

Human-Computer Interaction · Computer Science 2024-11-11 Vibol Yem , Mattia Quartana , Zi Xin , Kazuhiro Fujitsuka , Tomohiro Amemiya

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Walking is an essential activity for a healthy life, which becomes less tiring and more enjoyable if done together. Common difficulties we have in performing sufficient physical exercise, for instance the lack of motivation, can be overcome…

Human-Computer Interaction · Computer Science 2020-03-17 Tommaso Lisini Baldi , Gianluca Paolocci , Davide Barcelli , Domenico Prattichizzo

A common and effective form of social touch is stroking on the forearm. We seek to replicate this stroking sensation using haptic illusions. This work compares two methods that provide sequential discrete stimulation: sequential normal…

Human-Computer Interaction · Computer Science 2020-09-02 Cara M. Nunez , Bryce N. Huerta , Allison M. Okamura , Heather Culbertson

Maintaining an upright stance represents a complex task, which is achieved by integrating sensory information from the visual, vestibular and somatosensory systems. When one of these sensory inputs becomes unavailable and/or inaccurate…

The airborne ultrasound tactile display can present tactile information without direct contact. Using this technology, we developed two methods for simulating the tactile sensation of tapping an object with a finger: the Amplitude…

Human-Computer Interaction · Computer Science 2024-11-12 Haruka Tsuchiya , Zen Somei , Yasutoshi Makino , Hiroyuki Shinoda

TactileWalk evaluates dynamic electrotactile patterns on fingertips for wearable navigation. We developed a fingertip stimulation prototype featuring a 10x6 electrode grid driven by an ESP32 microcontroller and high-voltage drivers to…

Human-Computer Interaction · Computer Science 2026-03-03 Vedika Nimbalkar , Roshan Peiris

A wide range of haptic feedback is crucial for achieving high realism and immersion in virtual environments. Therefore, a multi-modal haptic interface that provides various haptic signals simultaneously is highly beneficial. This paper…

Human-Computer Interaction · Computer Science 2025-11-26 Mohammad Shadman Hashem , Ahsan Raza , Sama E Shan , Seokhee Jeon

The beauty of synchronized dancing lies in the synchronization of body movements among multiple dancers. While dancers utilize camera recordings for their practice, standard video interfaces do not efficiently support their activities of…

Human-Computer Interaction · Computer Science 2022-09-15 Zhongyi Zhou , Anran Xu , Koji Yatani

Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in…

Human-Computer Interaction · Computer Science 2020-05-06 Ilhan Aslan , Andreas Seiderer , Chi Tai Dang , Simon Rädler , Elisabeth André

Previous studies have aimed at creating a simple hardware implementation of surface friction display. In this study, we propose a new method for presenting static frictional sensation using the pseudo-haptic effect as a first attempt, which…

Human-Computer Interaction · Computer Science 2019-04-29 Yusuke Ujitoko , Yuki Ban , Koichi Hirota

This paper describes a system for transmitting softness and the motion of shape or contact area sensation using a vision based tactile sensor and a tactile display in which mechanical and electrical stimulation are combined. A unit of…

Human-Computer Interaction · Computer Science 2024-11-11 Hikaru Kukita , Hiroyuki Kajimoto , Yem Vibol

We describe the architecture of an original biofeedback system for balance improvement for fall prevention and present results of a feasibility study. The underlying principle of this biofeedback consists of providing supplementary…

Neurons and Cognition · Quantitative Biology 2008-12-18 Nicolas Vuillerme , Nicolas Pinsault , Olivier Chenu , Anthony Fleury , Yohan Payan , Jacques Demongeot

Dynamic Theater explores the use of augmented reality (AR) in immersive theater as a platform for digital dance performances. The project presents a locomotion-based experience that allows for full spatial exploration. A large indoor AR…

Human-Computer Interaction · Computer Science 2025-11-04 You-Jin Kim , Joshua Lu , Tobias Höllerer

The applications of fingertip haptic devices have spread to various fields from revolutionizing virtual reality and medical training simulations to facilitating remote robotic operations, proposing great potential for enhancing user…

Robotics · Computer Science 2025-07-11 Daria Trinitatova , Dzmitry Tsetserukou

The growing adoption of extended reality (XR) has increased demand for wearable technologies that provide naturalistic tactile sensations while allowing users to interact freely with their environments using bare fingers. However, most…

Human-Computer Interaction · Computer Science 2026-05-29 Ana Sanz Cozcolluela , Koen Wosten , Yasemin Vardar

The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first person perspective…

Human-Computer Interaction · Computer Science 2019-02-21 Yusuke Ujitoko , Koichi Hirota

We present HapTable; a multimodal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic feedback accordingly. In our system, hand pose is registered…

Human-Computer Interaction · Computer Science 2021-03-31 Senem Ezgi Emgin , Amirreza Aghakhani , T. Metin Sezgin , Cagatay Basdogan

Since wearable technology was first conceptualized in 1960, it has become a crucial aspect of our daily life. People's daily lives have been made better and their health and well-being have improved because of its convenience, real-time,…

Human-Computer Interaction · Computer Science 2023-11-17 Li He

With the rise in pervasive computing solutions, interactive surfaces have gained a large popularity across multi-application domains including smart boards for education, touch-enabled kiosks for smart retail and smart mirrors for smart…

Human-Computer Interaction · Computer Science 2023-01-02 Akash Mittal , Ragini Gupta
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