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With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet…

Computer Vision and Pattern Recognition · Computer Science 2019-05-01 Lars Mescheder , Michael Oechsle , Michael Niemeyer , Sebastian Nowozin , Andreas Geiger

Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even…

Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the…

Artificial Intelligence · Computer Science 2021-02-16 Kevin Riou , Suiyi Ling , Guillaume Gallot , Patrick Le Callet

Understanding the 3D world is a fundamental problem in computer vision. However, learning a good representation of 3D objects is still an open problem due to the high dimensionality of the data and many factors of variation involved. In…

Computer Vision and Pattern Recognition · Computer Science 2017-08-15 Xinchen Yan , Jimei Yang , Ersin Yumer , Yijie Guo , Honglak Lee

Neural models learn representations of high-dimensional data on low-dimensional manifolds. Multiple factors, including stochasticities in the training process, model architectures, and additional inductive biases, may induce different…

Machine Learning · Computer Science 2025-12-02 Hanlin Yu , Berfin Inal , Georgios Arvanitidis , Soren Hauberg , Francesco Locatello , Marco Fumero

Deep learning models develop successive representations of their input in sequential layers, the last of which maps the final representation to the output. Here we investigate the informational content of these representations by observing…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Benjamin L. Badger

Object recognition has seen significant progress in the image domain, with focus primarily on 2D perception. We propose to leverage existing large-scale datasets of 3D models to understand the underlying 3D structure of objects seen in an…

Computer Vision and Pattern Recognition · Computer Science 2020-07-28 Weicheng Kuo , Anelia Angelova , Tsung-Yi Lin , Angela Dai

We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Albert Haque , Boya Peng , Zelun Luo , Alexandre Alahi , Serena Yeung , Li Fei-Fei

We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3)…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Seungwoo Yoo , Juil Koo , Kyeongmin Yeo , Minhyuk Sung

When a three-dimensional object moves relative to an observer, a change occurs on the observer's image plane and in the visual representation computed by a learned model. Starting with the idea that a good visual representation is one that…

Machine Learning · Computer Science 2019-04-23 Taco S. Cohen , Max Welling

How to effectively represent camera pose is an essential problem in 3D computer vision, especially in tasks such as camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian…

Computer Vision and Pattern Recognition · Computer Science 2021-05-11 Yaxuan Zhu , Ruiqi Gao , Siyuan Huang , Song-Chun Zhu , Ying Nian Wu

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

We present a generative model of images that explicitly reasons over the set of objects they show. Our model learns a structured latent representation that separates objects from each other and from the background; unlike prior works, it…

Machine Learning · Computer Science 2020-04-03 Titas Anciukevicius , Christoph H. Lampert , Paul Henderson

This paper focuses on the challenging problem of 3D pose estimation of a diverse spectrum of articulated objects from single depth images. A novel structured prediction approach is considered, where 3D poses are represented as skeletal…

Computer Vision and Pattern Recognition · Computer Science 2016-12-05 Yu Zhang , Chi Xu , Li Cheng

We present a method to learn the 3D surface of objects directly from a collection of images. Previous work achieved this capability by exploiting additional manual annotation, such as object pose, 3D surface templates, temporal continuity…

Computer Vision and Pattern Recognition · Computer Science 2018-11-28 Attila Szabó , Paolo Favaro

Mental rotation -- the ability to compare objects seen from different viewpoints -- is a fundamental example of mental simulation and spatial world modeling in humans. Here we propose a mechanistic model of human mental rotation, leveraging…

Neurons and Cognition · Quantitative Biology 2026-05-29 Raymond Khazoum , Daniela Fernandes , Aleksandr Krylov , Qin Li , Stephane Deny

The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose.…

Computer Vision and Pattern Recognition · Computer Science 2018-04-25 Shubham Tulsiani , Saurabh Gupta , David Fouhey , Alexei A. Efros , Jitendra Malik

In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are…

Graphics · Computer Science 2024-01-02 Ergun Akleman , Youyou Wang , Ozgur Gonen

We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Jiahui Lei , Srinath Sridhar , Paul Guerrero , Minhyuk Sung , Niloy Mitra , Leonidas J. Guibas

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Edward J. Smith , David Meger , Luis Pineda , Roberto Calandra , Jitendra Malik , Adriana Romero , Michal Drozdzal