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We propose an efficient multi-view stereo (MVS) network for infering depth value from multiple RGB images. Recent studies have shown that mapping the geometric relationship in real space to neural network is an essential topic of the MVS…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Zihang Wan

Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible images at novel viewpoints or for distilling pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Zi-Xin Zou , Weihao Cheng , Yan-Pei Cao , Shi-Sheng Huang , Ying Shan , Song-Hai Zhang

Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Chun-Tin Wu , Jun-Cheng Chen

In this work we present a novel multi-view photometric stereo (MVPS) method. Like many works in 3D reconstruction we are leveraging neural shape representations and learnt renderers. However, our work differs from the state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Fotios Logothetis , Ignas Budvytis , Roberto Cipolla

Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Meiying Gu , Jiawei Zhang , Jiahe Li , Xiaohan Yu , Haonan Luo , Jin Zheng , Xiao Bai

Recent neural rendering and reconstruction techniques, such as NeRFs or Gaussian Splatting, have shown remarkable novel view synthesis capabilities but require hundreds of images of the scene from diverse viewpoints to render high-quality…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Felix Tristram , Stefano Gasperini , Nassir Navab , Federico Tombari

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the…

Graphics · Computer Science 2025-04-28 Kaiyuan Tang , Siyuan Yao , Chaoli Wang

Existing Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Ze-Xin Yin , Peng-Yi Jiao , Jiaxiong Qiu , Ming-Ming Cheng , Bo Ren

Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Nandhana Sunil , Abhirami R Iyer , Avirup Mandal

Neural Radiance Fields from Sparse input} (NeRF-S) have shown great potential in synthesizing novel views with a limited number of observed viewpoints. However, due to the inherent limitations of sparse inputs and the gap between…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Yanqi Bao , Yuxin Li , Jing Huo , Tianyu Ding , Xinyue Liang , Wenbin Li , Yang Gao

Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Haodong Xiang , Xinghui Li , Kai Cheng , Xiansong Lai , Wanting Zhang , Zhichao Liao , Long Zeng , Xueping Liu

3D Gaussian Splatting (3DGS) has demonstrated remarkable real-time performance in novel view synthesis, yet its effectiveness relies heavily on dense multi-view inputs with precisely known camera poses, which are rarely available in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zongqi He , Hanmin Li , Kin-Chung Chan , Yushen Zuo , Hao Xie , Zhe Xiao , Jun Xiao , Kin-Man Lam

Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Radu Alexandru Rosu , Sven Behnke

We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Yuedong Chen , Chuanxia Zheng , Haofei Xu , Bohan Zhuang , Andrea Vedaldi , Tat-Jen Cham , Jianfei Cai

Learning neural implicit representations has achieved remarkable performance in 3D reconstruction from multi-view images. Current methods use volume rendering to render implicit representations into either RGB or depth images that are…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Pengchong Hu , Zhizhong Han

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

Existing state-of-the-art novel view synthesis methods rely on either fairly accurate 3D geometry estimation or sampling of the entire space for neural volumetric rendering, which limit the overall efficiency. In order to improve the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Yuemei Zhou , Tao Yu , Zerong Zheng , Ying Fu , Yebin Liu

We present a novel method for 3D surface reconstruction from multiple images where only a part of the object of interest is captured. Our approach builds on two recent developments: surface reconstruction using neural radiance fields for…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Savva Ignatyev , Daniil Selikhanovych , Oleg Voynov , Yiqun Wang , Peter Wonka , Stamatios Lefkimmiatis , Evgeny Burnaev

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS.…

Graphics · Computer Science 2025-10-20 Aly El Hakie , Yiren Lu , Yu Yin , Michael Jenkins , Yehe Liu

Recent studies construct deblurred neural radiance fields~(DeRF) using dozens of blurry images, which are not practical scenarios if only a limited number of blurry images are available. This paper focuses on constructing DeRF from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Dogyoon Lee , Donghyeong Kim , Jungho Lee , Minhyeok Lee , Seunghoon Lee , Sangyoun Lee