Related papers: Protoplanet Express, a video game based on numeric…
For centuries, the rich nocturnal environment of the starry sky could be modelled only by analogue tools such as paper planispheres, atlases, globes and numerical tables. The immersive sky simulator of the twentieth century, the…
We investigate the possibility to find evidence for planets in circumstellar disks by infrared and submillimeter interferometry. We present simulations of a circumstellar disk around a solar-type star with an embedded planet of 1 Jupiter…
Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300…
The upcoming new coronographs with deeper contrast limits, together with planned and current high-contrast imaging campaigns will push the detectability limit of protoplanets. These planet-hunting campaigns present a new opportunity to…
In this review we re-evaluate our observational and theoretical understanding of the chemical evolution of protoplanetary disks. We discuss how improved observational capabilities have enabled the detection of numerous molecules exposing an…
We investigate the formation of protoplanetary disks around nine solar mass stars formed in the context of a (40 pc)$^3$ Giant Molecular Cloud model, using RAMSES adaptive-mesh refinement simulations extending over a scale range of about 4…
Circumstellar disks are an integral part of the star formation process and the sites where planets are formed. Understanding the physical processes that drive their evolution, as disks evolve from optically thick to optically thin, is…
We demonstrate numerical techniques for automatic identification of individual spiral arms in hydrodynamic simulations of astrophysical discs. Building on our earlier work, which used tensor classification to identify regions that were…
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…
Our study's concern is about how to enlarge the scope of the virtual museum concept from the mediation activities as they are carried out in today's digital planetariums to training activities dedicated to the public. We assume that these…
I review the processes that shape the evolution of protoplanetary discs around young, solar-mass stars. I first discuss observations of protoplanetary discs, and note in particular the constraints these observations place on models of disc…
Creating realistic droplet simulations and animations has long been a formidable challenge for researchers and developers due to the inherent complexity of fluid dynamics. Achieving lifelike droplet splash simulations while managing…
We present the results of hydrodynamical simulations of low mass protoplanets embedded in circumbinary accretion disks. The aim is to examine the migration and long term orbital evolution of the protoplanets, in order to establish the…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
After an overview of general aspects of modelling the pulsation- convection interaction we present reasons why such simulations (in multidimensions) are needed but, at the same time, pose a considerable challenge. We then discuss, for…
Protoplanetary disks are the sites of vigorous hydrodynamic processes, such as accretion and outflows, and ultimately establish the conditions for the formation of planets. The properties of disk outflows are often inferred through analysis…
Radiative transfer is an important component of hydrodynamic simulations as it determines the thermal properties of a physical system. It is especially important in cases where heating and cooling regulate significant processes, such as in…
Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…
"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…
This review addresses the state of research that employs astronomical (remote sensing) observations of solids ("dust") in young circumstellar disks to learn about planet formation. The intention is for it to serve as an accessible,…