Related papers: DAE-Talker: High Fidelity Speech-Driven Talking Fa…
Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…
Recent advances in video diffusion models have unlocked new potential for realistic audio-driven talking video generation. However, achieving seamless audio-lip synchronization, maintaining long-term identity consistency, and producing…
Real-world speech recordings suffer from degradations such as background noise and reverberation. Speech enhancement aims to mitigate these issues by generating clean high-fidelity signals. While recent generative approaches for speech…
To be widely adopted, 3D facial avatars must be animated easily, realistically, and directly from speech signals. While the best recent methods generate 3D animations that are synchronized with the input audio, they largely ignore the…
Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head…
Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression,…
Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we…
Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven…
Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity…
The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…
Current talking-head generation has gradually shifted from GAN-based methods to diffusion-based paradigms, achieving remarkable progress in visual fidelity and temporal consistency. However, inter-frame flicker remains prevalent in existing…
While considerable progress has been made in achieving accurate lip synchronization for 3D speech-driven talking face generation, the task of incorporating expressive facial detail synthesis aligned with the speaker's speaking status…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression…
Visual generative models (e.g., diffusion models) typically operate in compressed latent spaces to balance training efficiency and sample quality. In parallel, there has been growing interest in leveraging high-quality pre-trained visual…
Diffusion autoencoders (DAEs) are typically formulated as a noise prediction model and trained with a linear-$\beta$ noise schedule that spends much of its sampling steps at high noise levels. Because high noise levels are associated with…
Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with…