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Camera-controllable video generation aims to synthesize videos with flexible and physically plausible camera movements. However, existing methods either provide imprecise camera control from text prompts or rely on labor-intensive manual…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Haoyu Zhao , Zihao Zhang , Jiaxi Gu , Haoran Chen , Qingping Zheng , Pin Tang , Yeyin Jin , Yuang Zhang , Junqi Cheng , Zenghui Lu , Peng Shu , Zuxuan Wu , Yu-Gang Jiang

In many applications of computer graphics, art and design, it is desirable for a user to provide intuitive non-image input, such as text, sketch, stroke, graph or layout, and have a computer system automatically generate photo-realistic…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Yuan Xue , Yuan-Chen Guo , Han Zhang , Tao Xu , Song-Hai Zhang , Xiaolei Huang

Large-scale pre-trained video diffusion models have exhibited remarkable capabilities in diverse video generation. However, existing solutions face several challenges in generating long videos with rich human-scene interactions (HSI),…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Zekun Li , Rui Zhou , Rahul Sajnani , Xiaoyan Cong , Daniel Ritchie , Srinath Sridhar

Time-of-flight cameras provide depth information, which is complementary to the photometric appearance of the scene in ordinary images. It is desirable to merge the depth and colour information, in order to obtain a coherent scene…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Miles Hansard , Georgios Evangelidis , Quentin Pelorson , Radu Horaud

Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Connor Z. Lin , David B. Lindell , Eric R. Chan , Gordon Wetzstein

Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Zhixin Xu , Hengyu Zhou , Yuan Liu , Wenhan Xue , Hao Pan , Wenping Wang , Bin Wang

Camera-based perception systems play a central role in modern autonomous vehicles. These camera based perception algorithms require an accurate calibration to map the real world distances to image pixels. In practice, calibration is a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Ciarán Hogan , Ganesh Sistu , Ciarán Eising

Spatial scene-understanding, including dense depth and ego-motion estimation, is an important problem in computer vision for autonomous vehicles and advanced driver assistance systems. Thus, it is beneficial to design perception modules…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Hemang Chawla , Matti Jukola , Shabbir Marzban , Elahe Arani , Bahram Zonooz

Pedestrian detection models in autonomous driving systems often lack robustness due to insufficient representation of dangerous pedestrian scenarios in training datasets. To address this limitation, we present a novel framework for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Danzhen Fu , Jiagao Hu , Daiguo Zhou , Fei Wang , Zepeng Wang , Wenhua Liao

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Liyuan Cui , Xiaogang Xu , Wenqi Dong , Zesong Yang , Hujun Bao , Zhaopeng Cui

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Conventional multi-projector calibration requires projecting and capturing structured light patterns for each projector sequentially, causing calibration time and effort to increase linearly with the number of projectors. This scalability…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Takumi Kawano , Kohei Miura , Daisuke Iwai

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

Stories and emotions in movies emerge through the effect of well-thought-out directing decisions, in particular camera placement and movement over time. Crafting compelling camera trajectories remains a complex iterative process, even for…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Robin Courant , Nicolas Dufour , Xi Wang , Marc Christie , Vicky Kalogeiton

Current validation methods often rely on recorded data and basic functional checks, which may not be sufficient to encompass the scenarios an autonomous vehicle might encounter. In addition, there is a growing need for complex scenarios…

Robotics · Computer Science 2024-02-08 Marc Kaufeld , Rainer Trauth , Johannes Betz

Drones and Unmanned Aerial Vehicles (UAV's) are becoming increasingly popular in the film and entertainment industries in part because of their maneuverability and the dynamic shots and perspectives they enable. While there exists methods…

Robotics · Computer Science 2021-03-16 Pablo Pueyo , Eric Cristofalo , Eduardo Montijano , Mac Schwager

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Enqi Liu , Liyuan Pan , Zhi Gao , Yan Yang , Chenrui Shi , Yang Liu , Jingrong Wu , Qing Li

This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xiao Fu , Xian Liu , Xintao Wang , Sida Peng , Menghan Xia , Xiaoyu Shi , Ziyang Yuan , Pengfei Wan , Di Zhang , Dahua Lin

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Dynamic multi-person mesh recovery has been a hot topic in 3D vision recently. However, few works focus on the multi-person motion capture from uncalibrated cameras, which mainly faces two challenges: the one is that inter-person…

Computer Vision and Pattern Recognition · Computer Science 2022-06-23 Buzhen Huang , Yuan Shu , Tianshu Zhang , Yangang Wang