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We address two bottlenecks for concise QBF encodings of maker-breaker positional games, like Hex and Tic-Tac-Toe. Our baseline is a QBF encoding with explicit variables for board positions and an explicit representation of winning…

Artificial Intelligence · Computer Science 2023-01-19 Irfansha Shaik , Valentin Mayer-Eichberger , Jaco van de Pol , Abdallah Saffidine

Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning…

Logic in Computer Science · Computer Science 2023-11-03 Valentin Mayer-Eichberger , Abdallah Saffidine

Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this…

Computational Complexity · Computer Science 2014-12-31 Kyle Burke

Recent achievements from AlphaZero using self-play has shown remarkable performance on several board games. It is plausible to think that self-play, starting from zero knowledge, can gradually approximate a winning strategy for certain…

Artificial Intelligence · Computer Science 2021-01-19 Ruiyang Xu , Karl Lieberherr

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

Computation and Language · Computer Science 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

We introduce and investigate symbolic proof systems for Quantified Boolean Formulas (QBF) operating on Ordered Binary Decision Diagrams (OBDDs). These systems capture QBF solvers that perform symbolic quantifier elimination, and as such…

Computational Complexity · Computer Science 2021-04-07 Stefan Mengel , Friedrich Slivovsky

Complex Query Answering (CQA) is a challenge task of Knowledge Graph (KG). Due to the incompleteness of KGs, query embedding (QE) methods have been proposed to encode queries and entities into the same embedding space, and treat logical…

Artificial Intelligence · Computer Science 2025-09-30 Yao Xu , Shizhu He , Cunguang Wang , Li Cai , Kang Liu , Jun Zhao

In many QBF encodings, sequences of Boolean variables stand for binary representations of integer variables. Examples are state labels in bounded model checking or actions in planning problems. Often not the full possible range is used,…

Logic in Computer Science · Computer Science 2023-04-18 Maximilian Heisinger , Irfansha Shaik , Martina Seidl , Jaco van de Pol

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…

Information Theory · Computer Science 2026-04-13 Hanzaleh Akbari Nodehi , Parsa Moradi , Soheil Mohajer , Mohammad Ali Maddah-Ali

Quantified Integer Programming (QIP) bridges multiple domains by extending Quantified Boolean Formulas (QBF) to incorporate general integer variables and linear constraints while also generalizing Integer Programming through variable…

Discrete Mathematics · Computer Science 2025-06-06 Michael Hartisch , Leroy Chew

The reactive synthesis problem is to compute a system satisfying a given specification in temporal logic. Bounded synthesis is the approach to bound the maximum size of the system that we accept as a solution to the reactive synthesis…

Logic in Computer Science · Computer Science 2018-03-28 Peter Faymonville , Bernd Finkbeiner , Markus N. Rabe , Leander Tentrup

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…

Computer Science and Game Theory · Computer Science 2018-10-08 Stéphane Le Roux , Arno Pauly , Mickael Randour

In this paper, we investigate the feasibility of learning GNN (Graph Neural Network) based solvers and GNN-based heuristics for specified QBF (Quantified Boolean Formula) problems. We design and evaluate several GNN architectures for 2QBF…

Artificial Intelligence · Computer Science 2019-04-30 Zhanfu Yang , Fei Wang , Ziliang Chen , Guannan Wei , Tiark Rompf

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Modern reinforcement learning (RL) systems have demonstrated remarkable capabilities in complex environments, such as video games. However, they still fall short of achieving human-like sample efficiency and adaptability when learning new…

Artificial Intelligence · Computer Science 2025-07-15 Zergham Ahmed , Joshua B. Tenenbaum , Christopher J. Bates , Samuel J. Gershman

We study two-player inclusion games played over word-generating higher-order recursion schemes. While inclusion checks are known to capture verification problems, two-player games generalize this relationship to program synthesis. In such…

Logic in Computer Science · Computer Science 2017-08-08 Matthew Hague , Roland Meyer , Sebastian Muskalla

A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…

Quantum Physics · Physics 2011-06-22 Salman Beigi

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

Machine Learning · Computer Science 2021-10-08 Anav Mehta

We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be…

Quantum Physics · Physics 2018-07-19 Hargeet Kaur , Atul Kumar

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu
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