Related papers: Sounding Video Generator: A Unified Framework for …
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…
We focus on the task of generating sound from natural videos, and the sound should be both temporally and content-wise aligned with visual signals. This task is extremely challenging because some sounds generated \emph{outside} a camera can…
Multi-hop Question Generation (QG) effectively evaluates reasoning but remains confined to text; Video Question Generation (VideoQG) is limited to zero-hop questions over single segments. To address this, we introduce VideoChain, a novel…
Voice conversion is to generate a new speech with the source content and a target voice style. In this paper, we focus on one general setting, i.e., non-parallel many-to-many voice conversion, which is close to the real-world scenario. As…
Many self-supervised learning methods are pre-trained on the well-curated ImageNet-1K dataset. In this work, given the excellent scalability of web data, we consider self-supervised pre-training on noisy web sourced image-text paired data.…
Adversarial waveform generation has been a popular approach as the backend of singing voice conversion (SVC) to generate high-quality singing audio. However, the instability of GAN also leads to other problems, such as pitch jitters and U/V…
Self-supervised learning (SSL) approaches, such as contrastive and generative methods, have advanced environmental sound representation learning using unlabeled data. However, how these approaches can complement each other within a unified…
Scalable Vector Graphics (SVG) has become the de facto standard for vector graphics in digital design, offering resolution independence and precise control over individual elements. Despite their advantages, creating high-quality SVG…
Recent advances in image, video, text and audio generative techniques, and their use by the general public, are leading to new forms of content generation. Usually, each modality was approached separately, which poses limitations. The…
Text-to-video generation is expensive, so only a few samples are typically produced per prompt. In this low-sample regime, maximizing the value of each batch requires high cross-video diversity. Recent methods improve diversity for image…
Our goal is to collect a large-scale audio-visual dataset with low label noise from videos in the wild using computer vision techniques. The resulting dataset can be used for training and evaluating audio recognition models. We make three…
State-of-the-art approaches for visually-guided audio source separation typically assume sources that have characteristic sounds, such as musical instruments. These approaches often ignore the visual context of these sound sources or avoid…
We introduce the MAsked Generative VIdeo Transformer, MAGVIT, to tackle various video synthesis tasks with a single model. We introduce a 3D tokenizer to quantize a video into spatial-temporal visual tokens and propose an embedding method…
We are creating multimedia contents everyday and everywhere. While automatic content generation has played a fundamental challenge to multimedia community for decades, recent advances of deep learning have made this problem feasible. For…
While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…
Video and audio content creation serves as the core technique for the movie industry and professional users. Recently, existing diffusion-based methods tackle video and audio generation separately, which hinders the technique transfer from…
Generative models have shown significant achievements in audio generation tasks. However, existing models struggle with complex and detailed prompts, leading to potential performance degradation. We hypothesize that this problem stems from…
While recent video-to-audio (V2A) models can generate realistic background audio from visual input, they largely overlook speech, an essential part of many video soundtracks. This paper proposes a new task, video-to-soundtrack (V2ST)…
Generative face video coding (GFVC) is vital for modern applications like video conferencing, yet existing methods primarily focus on video motion while neglecting the significant bitrate contribution of audio. Despite the well-established…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…