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Related papers: VIVE3D: Viewpoint-Independent Video Editing using …

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Video generation is a challenging task that requires modeling plausible spatial and temporal dynamics in a video. Inspired by how humans perceive a video by grouping a scene into moving and stationary components, we propose a method that…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Arti Keshari , Sonam Gupta , Sukhendu Das

Free-form video inpainting is a very challenging task that could be widely used for video editing such as text removal. Existing patch-based methods could not handle non-repetitive structures such as faces, while directly applying…

Computer Vision and Pattern Recognition · Computer Science 2019-07-24 Ya-Liang Chang , Zhe Yu Liu , Kuan-Ying Lee , Winston Hsu

Pose-conditioned convolutional generative models struggle with high-quality 3D-consistent image generation from single-view datasets, due to their lack of sufficient 3D priors. Recently, the integration of Neural Radiance Fields (NeRFs) and…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Mohamad Shahbazi , Evangelos Ntavelis , Alessio Tonioni , Edo Collins , Danda Pani Paudel , Martin Danelljan , Luc Van Gool

Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-10 Alexander W. Bergman , Petr Kellnhofer , Wang Yifan , Eric R. Chan , David B. Lindell , Gordon Wetzstein

Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Florian Barthel , Wieland Morgenstern , Paul Hinzer , Anna Hilsmann , Peter Eisert

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

StyleGAN has achieved great progress in 2D face reconstruction and semantic editing via image inversion and latent editing. While studies over extending 2D StyleGAN to 3D faces have emerged, a corresponding generic 3D GAN inversion…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Yushi Lan , Xuyi Meng , Shuai Yang , Chen Change Loy , Bo Dai

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Guohao Li , Hongyu Yang , Yifang Men , Di Huang , Weixin Li , Ruijie Yang , Yunhong Wang

3D-aware image synthesis aims to generate images of objects from multiple views by learning a 3D representation. However, one key challenge remains: existing approaches lack geometry constraints, hence usually fail to generate multi-view…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Xuanmeng Zhang , Zhedong Zheng , Daiheng Gao , Bang Zhang , Pan Pan , Yi Yang

We focus on the problem of novel-view human action synthesis. Given an action video, the goal is to generate the same action from an unseen viewpoint. Naturally, novel view video synthesis is more challenging than image synthesis. It…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Xianhang Li , Junhao Zhang , Kunchang Li , Shruti Vyas , Yogesh S Rawat

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Xiaoguang Tu , Yingtian Zou , Jian Zhao , Wenjie Ai , Jian Dong , Yuan Yao , Zhikang Wang , Guodong Guo , Zhifeng Li , Wei Liu , Jiashi Feng

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Juil Koo , Paul Guerrero , Chun-Hao Paul Huang , Duygu Ceylan , Minhyuk Sung

3D GAN inversion aims to achieve high reconstruction fidelity and reasonable 3D geometry simultaneously from a single image input. However, existing 3D GAN inversion methods rely on time-consuming optimization for each individual case. In…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Ziyang Yuan , Yiming Zhu , Yu Li , Hongyu Liu , Chun Yuan

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D Gaussian makes it incompatible with current generation…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Weitian Zhang , Yichao Yan , Yunhui Liu , Xingdong Sheng , Xiaokang Yang

While head-mounted displays (HMDs) for Virtual Reality (VR) have become widely available in the consumer market, they pose a considerable obstacle for a realistic face-to-face conversation in VR since HMDs hide a significant portion of the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Philipp Ladwig , Rene Ebertowski , Alexander Pech , Ralf Dörner , Christian Geiger

Generative adversarial networks (GANs) have attained photo-realistic quality in image generation. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN which is trained…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Xingzhe He , Bastian Wandt , Helge Rhodin

Real-world image manipulation has achieved fantastic progress in recent years. GAN inversion, which aims to map the real image to the latent code faithfully, is the first step in this pipeline. However, existing GAN inversion methods fail…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Bangrui Jiang , Zhenhua Guo , Yujiu Yang

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Justus Thies , Michael Zollhöfer , Marc Stamminger , Christian Theobalt , Matthias Nießner