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The use of natural language and voice-based interfaces gradu-ally transforms how consumers search, shop, and express their preferences. The current work explores how changes in the syntactical structure of the interaction with…

Artificial Intelligence · Computer Science 2021-11-04 Christian Hildebrand , Donna Hoffman , Tom Novak

Smartphones are now ubiquitous, yet our understanding of user interface factors that maximize mobile user experience (UX), is still limited. This work presents a controlled experiment, which investigated factors that affect the usability…

Human-Computer Interaction · Computer Science 2021-02-05 Lasse Einfeldt , Auriol Degbelo

Active authentication is the problem of continuously verifying the identity of a person based on behavioral aspects of their interaction with a computing device. In this study, we collect and analyze behavioral biometrics data from…

Cryptography and Security · Computer Science 2016-11-15 Lex Fridman , Steven Weber , Rachel Greenstadt , Moshe Kam

Navigating large and complex indoor environments, such as universities, airports, and hospitals, can be cognitively demanding and requires attention and effort. While mobile applications provide convenient navigation support, they occupy…

Human-Computer Interaction · Computer Science 2026-02-17 Dániel Szabó , Aku Visuri , Benjamin Tag , Simo Hosio

Little research into tactile feet has been done for walking robots despite the benefits such feedback could give when walking on uneven terrain. This paper describes the development of a simple, robust and inexpensive tactile foot for…

Robotics · Computer Science 2020-08-13 Elizabeth A. Stone , Nathan F. Lepora , David A. W. Barton

In this paper, we propose several solutions to guide an older adult along a safe path using a robotic walking assistant (the c-Walker). We consider four different possibilities to execute the task. One of them is mechanical, with the…

Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…

Human-Computer Interaction · Computer Science 2017-01-17 Jens Grubert , Eyal Ofek , Michel Pahud , Matthias Kranz , Dieter Schmalstieg

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over…

Human-Computer Interaction · Computer Science 2025-09-03 Vimal Mollyn , Chris Harrison

Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data is privacy sensitive information and should be anonymized where possible. With the rise of higher quality…

Cryptography and Security · Computer Science 2023-09-04 Simon Hanisch , Evelyn Muschter , Admantini Hatzipanayioti , Shu-Chen Li , Thorsten Strufe

Periods of heightened arousal or restlessness can interfere with children's ability to focus, self-regulation, and physically calm. Technologies that encourage embodied self-regulation through tactile interaction may provide a simple and…

Robotics · Computer Science 2026-05-28 Morten Roed Frederiksen , Kasper Støy , Maja Matarić

The objective of this paper is to develop and evaluate a directional vibrotactile feedback interface as a guidance tool for postural adjustments during work. In contrast to the existing active and wearable systems such as exoskeletons, we…

Human-Computer Interaction · Computer Science 2022-05-05 Wansoo Kim , Virginia Ruiz Garate , Juan M. Gandarias , Marta Lorenzini , Arash Ajoudani

In this work, we inspect different data sources for browser fingerprints. We show which disadvantages and limitations browser statistics have and how this can be avoided with other data sources. Since human visual behavior is a rich source…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Wolfgang Fuhl , Daniel Weber , Shahram Eivazi

The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…

Human-Computer Interaction · Computer Science 2020-05-15 Diego Garaialde , Christopher P. Bowers , Charlie Pinder , Priyal Shah , Shashwat Parashar , Leigh Clark , Benjamin R. Cowan

Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enable haptic interaction with mixed reality virtual environments while leaving the fingers free for other tasks. We present a pair of wrist-worn…

Human-Computer Interaction · Computer Science 2022-11-16 Jasmin E. Palmer , Mine Sarac , Aaron A. Garza , Allison M. Okamura

Smart assistive technologies such as sensor-based footwear and walking aids offer promising opportunities for gait rehabilitation through real-time feedback and patient-centered monitoring. While biofeedback applications show great…

Human-Computer Interaction · Computer Science 2025-12-16 Stefan Resch , André Kousha , Anna Carroll , Noah Severinghaus , Felix Rehberg , Marco Zatschker , Yunus Söyleyici , Daniel Sanchez-Morillo

The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first person perspective…

Human-Computer Interaction · Computer Science 2019-02-21 Yusuke Ujitoko , Koichi Hirota

This paper presents developments in the technology underlying the cyclotactor, a finger-based tactile I/O device for musical interaction. These include significant improvements both in the basic characteristics of tactile interaction and in…

Human-Computer Interaction · Computer Science 2021-07-28 Staas de Jong

The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…

Human-Computer Interaction · Computer Science 2024-05-28 Jindi Wang