English
Related papers

Related papers: OmniAvatar: Geometry-Guided Controllable 3D Head S…

200 papers

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

3D-aware GANs aim to synthesize realistic 3D scenes such that they can be rendered in arbitrary perspectives to produce images. Although previous methods produce realistic images, they suffer from unstable training or degenerate solutions…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Minjung Shin , Yunji Seo , Jeongmin Bae , Young Sun Choi , Hyunsu Kim , Hyeran Byun , Youngjung Uh

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wojciech Zielonka , Stephan J. Garbin , Alexandros Lattas , George Kopanas , Paulo Gotardo , Thabo Beeler , Justus Thies , Timo Bolkart

In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Junshu Tang , Bo Zhang , Binxin Yang , Ting Zhang , Dong Chen , Lizhuang Ma , Fang Wen

We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Leheng Li , Weichao Qiu , Xu Yan , Jing He , Kaiqiang Zhou , Yingjie Cai , Qing Lian , Bingbing Liu , Ying-Cong Chen

We propose GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: Neutral Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Xinyang Li , Jiaxin Wang , Yixin Xuan , Gongxin Yao , Yu Pan

High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head…

Computer Vision and Pattern Recognition · Computer Science 2023-04-24 Chuhan Chen , Matthew O'Toole , Gaurav Bharaj , Pablo Garrido

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Xingyu Chen , Baoyuan Wang , Heung-Yeung Shum

In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Lutao Jiang , Ruyi Ji , Libo Zhang

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Yue Wu , Yu Deng , Jiaolong Yang , Fangyun Wei , Qifeng Chen , Xin Tong

Capitalizing on the recent advances in image generation models, existing controllable face image synthesis methods are able to generate high-fidelity images with some levels of controllability, e.g., controlling the shapes, expressions,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Keqiang Sun , Shangzhe Wu , Zhaoyang Huang , Ning Zhang , Quan Wang , HongSheng Li

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying…

Graphics · Computer Science 2025-07-25 SeungJun Moon , Hah Min Lew , Seungeun Lee , Ji-Su Kang , Gyeong-Moon Park

The creation of a parameterized stylized character involves careful selection of numerous parameters, also known as the "avatar vectors" that can be interpreted by the avatar engine. Existing unsupervised avatar vector estimation methods…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Shizun Wang , Weihong Zeng , Xu Wang , Hao Yang , Li Chen , Yi Yuan , Yunzhao Zeng , Min Zheng , Chuang Zhang , Ming Wu

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…

The deployment of humanoid robots for dexterous manipulation in unstructured environments remains challenging due to perceptual limitations that constrain the effective workspace. In scenarios where physical constraints prevent the robot…

Robotics · Computer Science 2026-03-09 Pei Qu , Zheng Li , Yufei Jia , Ziyun Liu , Liang Zhu , Haoang Li , Jinni Zhou , Jun Ma

Neural networks that map 3D coordinates to signed distance function (SDF) or occupancy values have enabled high-fidelity implicit representations of object shape. This paper develops a new shape model that allows synthesizing novel distance…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Ehsan Zobeidi , Nikolay Atanasov

Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Dongbin Zhang , Yunfei Liu , Lijian Lin , Ye Zhu , Kangjie Chen , Minghan Qin , Yu Li , Haoqian Wang

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Yujie Sun , Zhuoqiang Cai , Chaoyue Niu , Jianchuan Chen , Zhiwen Chen , Chengfei Lv , Fan Wu