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A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Mohamed Hassan , Duygu Ceylan , Ruben Villegas , Jun Saito , Jimei Yang , Yi Zhou , Michael Black

Objects within a category are often similar in their shape and usage. When we---as humans---want to grasp something, we transfer our knowledge from past experiences and adapt it to novel objects. In this paper, we propose a new approach for…

Robotics · Computer Science 2018-09-17 Diego Rodriguez , Sven Behnke

Generating hand grasps with language instructions is a widely studied topic that benefits from embodied AI and VR/AR applications. While transferring into hand articulatied object interaction (HAOI), the hand grasps synthesis requires not…

Robotics · Computer Science 2026-03-11 Wang zhi , Yuyan Liu , Liu Liu , Li Zhang , Ruixuan Lu , Dan Guo

This work introduces efficient symbolic algorithms for quantitative reactive synthesis. We consider resource-constrained robotic manipulators that need to interact with a human to achieve a complex task expressed in linear temporal logic.…

Robotics · Computer Science 2023-08-09 Karan Muvvala , Morteza Lahijanian

Category-level articulated object pose estimation focuses on the pose estimation of unknown articulated objects within known categories. Despite its significance, this task remains challenging due to the varying shapes and poses of objects,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yuchen Che , Ryo Furukawa , Asako Kanezaki

Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Keyang Zhou , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-moll

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Chandradeep Pokhariya , Ishaan N Shah , Angela Xing , Zekun Li , Kefan Chen , Avinash Sharma , Srinath Sridhar

We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Ting-Chun Wang , Ming-Yu Liu , Jun-Yan Zhu , Andrew Tao , Jan Kautz , Bryan Catanzaro

Creating animatable hand avatars from multi-view images requires modeling complex articulations and maintaining structural consistency across poses in real time. We present HandSCS, a structure-guided 3D Gaussian Splatting framework for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Yilan Dong , Wenqing Wang , Qing Wang , Jiahao Yang , Haohe Liu , Xiatuan Zhu , Gregory Slabaugh , Shanxin Yuan

Interactive perception enables robots to manipulate the environment and objects to bring them into states that benefit the perception process. Deformable objects pose challenges to this due to significant manipulation difficulty and…

In this paper, we focus on the semantic image synthesis task that aims at transferring semantic label maps to photo-realistic images. Existing methods lack effective semantic constraints to preserve the semantic information and ignore the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-01 Hao Tang , Song Bai , Nicu Sebe

This paper introduces a novel pipeline to enhance the precision of object masking for robotic manipulation within the specific domain of masking products in convenience stores. The approach integrates two advanced AI models, CLIP and SAM,…

Robotics · Computer Science 2025-03-03 Muhammad A. Muttaqien , Tomohiro Motoda , Ryo Hanai , Domae Yukiyasu

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact…

Robotics · Computer Science 2026-05-13 Zhenhao Shen , Zeming Yang , Yue Chen , Yuran Wang , Shengqiang Xu , Mingleyang Li , Hao Dong , Ruihai Wu

Many tasks in human environments require collaborative behavior between multiple kinematic chains, either to provide additional support for carrying big and bulky objects or to enable the dexterity that is required for in-hand manipulation.…

Robotics · Computer Science 2025-12-22 Tobias Löw , Cem Bilaloglu , Sylvain Calinon

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wei Yao , Yunlian Sun , Hongwen Zhang , Yebin Liu , Jinhui Tang

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Liyuan Cui , Xiaogang Xu , Wenqi Dong , Zesong Yang , Hujun Bao , Zhaopeng Cui

Handling non-rigid objects using robot hands necessities a framework that does not only incorporate human-level dexterity and cognition but also the multi-sensory information and system dynamics for robust and fine interactions. In this…

Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Jiaman Li , Alexander Clegg , Roozbeh Mottaghi , Jiajun Wu , Xavier Puig , C. Karen Liu

Learning long-horizon embodied behaviors from synthetic data remains challenging because generated scenes are often physically implausible, language-driven programs frequently "succeed" without satisfying task semantics, and high-level…

Robotics · Computer Science 2026-01-22 Yaru Liu , Ao-bo Wang , Nanyang Ye

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Jingbo Wang , Yu Rong , Jingyuan Liu , Sijie Yan , Dahua Lin , Bo Dai