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Related papers: Hi4D: 4D Instance Segmentation of Close Human Inte…

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High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Siwei Zhang , Yan Zhang , Qianli Ma , Michael J. Black , Siyu Tang

A comprehensive understanding of interested human-to-human interactions in video streams, such as queuing, handshaking, fighting and chasing, is of immense importance to the surveillance of public security in regions like campuses, squares…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Zhenhua Wang , Kaining Ying , Jiajun Meng , Jifeng Ning

We present a novel method for estimation of 3D human poses from a multi-camera setup, employing distributed smart edge sensors coupled with a backend through a semantic feedback loop. 2D joint detection for each camera view is performed…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Simon Bultmann , Sven Behnke

Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modeling realistic and physically-plausible human-object…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Shashank Tripathi , Agniv Chatterjee , Jean-Claude Passy , Hongwei Yi , Dimitrios Tzionas , Michael J. Black

The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Aaron Walsman , Weilin Wan , Tanner Schmidt , Dieter Fox

Recognizing every person's action in a crowded and cluttered environment is a challenging task. In this paper, we propose a real-time action recognition method, Action4D, which gives reliable and accurate results in the real-world settings.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-08 Quanzeng You , Hao Jiang

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Yiteng Xu , Peishan Cong , Yichen Yao , Runnan Chen , Yuenan Hou , Xinge Zhu , Xuming He , Jingyi Yu , Yuexin Ma

Hand pose estimation plays a vital role in capturing subtle nonverbal cues essential for understanding human affect. However, collecting diverse, expressive real-world data remains challenging due to labor-intensive manual annotation that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Masum Hasan , Cengiz Ozel , Nina Long , Alexander Martin , Samuel Potter , Tariq Adnan , Sangwu Lee , Ehsan Hoque

Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current approaches have demonstrated the potential in real world…

Computer Vision and Pattern Recognition · Computer Science 2020-04-02 Shunsuke Saito , Tomas Simon , Jason Saragih , Hanbyul Joo

Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Pradyumna YM , Yuxuan Xue , Yue Chen , Nikita Kister , István Sárándi , Gerard Pons-Moll

Independently exploring unknown spaces or finding objects in an indoor environment is a daily but challenging task for visually impaired people. However, common 2D assistive systems lack depth relationships between various objects,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-08 Huayao Liu , Ruiping Liu , Kailun Yang , Jiaming Zhang , Kunyu Peng , Rainer Stiefelhagen

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xianghui Xie , Bowen Wen , Yan Chang , Hesam Rabeti , Jiefeng Li , Ye Yuan , Gerard Pons-Moll , Stan Birchfield

Human pose estimation (HPE) has attracted a significant amount of attention from the computer vision community in the past decades. Moreover, HPE has been applied to various domains, such as human-computer interaction, sports analysis, and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Gongjin Lan , Yu Wu , Fei Hu , Qi Hao

Humans constantly interact with daily objects to accomplish tasks. To understand such interactions, computers need to reconstruct these from cameras observing whole-body interaction with scenes. This is challenging due to occlusion between…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Yinghao Huang , Omid Tehari , Michael J. Black , Dimitrios Tzionas

This study presents a framework for capturing human attention in the spatio-temporal domain using eye-tracking glasses. Attention mapping is a key technology for human perceptual activity analysis or Human-Robot Interaction (HRI) to support…

Robotics · Computer Science 2021-07-09 Shuji Oishi , Kenji Koide , Masashi Yokozuka , Atsuhiko Banno

We propose an interactive approach for 3D instance segmentation, where users can iteratively collaborate with a deep learning model to segment objects in a 3D point cloud directly. Current methods for 3D instance segmentation are generally…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Theodora Kontogianni , Ekin Celikkan , Siyu Tang , Konrad Schindler

Marker-based motion capture (MoCap) systems have long been the gold standard for accurate 4D human modeling, yet their reliance on specialized hardware and markers limits scalability and real-world deployment. Advancing reliable markerless…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Yeeun Park , Miqdad Naduthodi , Suryansh Kumar

We construct the first markerless deformable interaction dataset recording interactive motions of the hands and deformable objects, called HMDO (Hand Manipulation with Deformable Objects). With our built multi-view capture system, it…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Wei Xie , Zhipeng Yu , Zimeng Zhao , Binghui Zuo , Yangang Wang

Gesture recognition is an indispensable component of natural and efficient human-computer interaction technology, particularly in desktop-level applications, where it can significantly enhance people's productivity. However, the current…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Qi Wang , Fengchao Zhu , Guangming Zhu , Liang Zhang , Ning Li , Eryang Gao
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