Related papers: What Can Human Sketches Do for Object Detection?
Nowadays, there is a wide availability of datasets that enable the training of common object detectors or human detectors. These come in the form of labelled real-world images and require either a significant amount of human effort, with a…
Humans inherently recognize objects via selective visual perception, transform specific regions from the visual field into structured symbolic knowledge, and reason their relationships among regions based on the allocation of limited…
Reference-based video object segmentation is an emerging topic which aims to segment the corresponding target object in each video frame referred by a given reference, such as a language expression or a photo mask. However, language…
In this paper we investigate image generation guided by hand sketch. When the input sketch is badly drawn, the output of common image-to-image translation follows the input edges due to the hard condition imposed by the translation process.…
Deep image-based modeling received lots of attention in recent years, yet the parallel problem of sketch-based modeling has only been briefly studied, often as a potential application. In this work, for the first time, we identify the main…
Semidefinite programming is an important tool to tackle several problems in data science and signal processing, including clustering and community detection. However, semidefinite programs are often slow in practice, so speed up techniques…
Facial sketches drawn by artists are widely used for visual identification applications and mostly by law enforcement agencies, but the quality of these sketches depend on the ability of the artist to clearly replicate all the key facial…
With the widespread use of touch-screen devices, it is more and more convenient for people to draw sketches on screen. This results in the demand for automatically understanding the sketches. Thus, the sketch recognition task becomes more…
Rising concerns about privacy and anonymity preservation of deep learning models have facilitated research in data-free learning (DFL). For the first time, we identify that for data-scarce tasks like Sketch-Based Image Retrieval (SBIR),…
We present a new approach for computing compact sketches that can be used to approximate the inner product between pairs of high-dimensional vectors. Based on the Weighted MinHash algorithm, our approach admits strong accuracy guarantees…
This paper presents a new self-supervised system for learning to detect novel and previously unseen categories of objects in images. The proposed system receives as input several unlabeled videos of scenes containing various objects. The…
Sketches reflect the drawing style of individual artists; therefore, it is important to consider their unique styles when extracting sketches from color images for various applications. Unfortunately, most existing sketch extraction methods…
The human visual system is remarkable in learning new visual concepts from just a few examples. This is precisely the goal behind few-shot class incremental learning (FSCIL), where the emphasis is additionally placed on ensuring the model…
We introduce SketchGNN, a convolutional graph neural network for semantic segmentation and labeling of freehand vector sketches. We treat an input stroke-based sketch as a graph, with nodes representing the sampled points along input…
Human visual perception carves a scene at its physical joints, decomposing the world into objects, which are selectively attended, tracked, and predicted as we engage our surroundings. Object representations emancipate perception from the…
Vision-language pretraining on large datasets of images-text pairs is one of the main building blocks of current Vision-Language Models. While with additional training, these models excel in various downstream tasks, including visual…
This paper presents a novel yet intuitive approach to unsupervised feature learning. Inspired by the human visual system, we explore whether low-level motion-based grouping cues can be used to learn an effective visual representation.…
Natural language and images are commonly used as goal representations in goal-conditioned imitation learning (IL). However, natural language can be ambiguous and images can be over-specified. In this work, we propose hand-drawn sketches as…
Parsing sketches via semantic segmentation is attractive but challenging, because (i) free-hand drawings are abstract with large variances in depicting objects due to different drawing styles and skills; (ii) distorting lines drawn on the…
With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of…