Related papers: MD-VQA: Multi-Dimensional Quality Assessment for U…
Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the…
With the rapid development of e-commerce and digital fashion, image-based virtual try-on (VTON) has attracted increasing attention. However, existing VTON models often suffer from artifacts such as garment distortion and body inconsistency,…
Recent advances in Multi-modal Large Language Models (MLLMs) have shown significant progress in open-world Visual Question Answering (VQA). However, integrating visual information increases the number of processed tokens, leading to higher…
Temporal realism remains a central weakness of current generative video models, as most evaluation metrics prioritize spatial appearance and offer limited sensitivity to motion. We introduce a scalable, model-agnostic framework that…
Much of the delivery of University education is now by synchronous or asynchronous video. For students, one of the challenges is managing the sheer volume of such video material as video presentations of taught material are difficult to…
The rapid expansion of mobile internet has resulted in a substantial increase in user-generated content (UGC) images, thereby making the thorough assessment of UGC images both urgent and essential. Recently, multimodal large language models…
Video quality assessment (VQA) aims to simulate the human perception of video quality, which is influenced by factors ranging from low-level color and texture details to high-level semantic content. To effectively model these complicated…
With the rapid advancement in video generation, people can conveniently use video generation models to create videos tailored to their specific desires. As a result, there are also growing concerns about the potential misuse of video…
Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on…
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…
With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields…
Audio-visual quality assessment (AVQA) research has been stalled by limitations of existing datasets: they are typically small in scale, with insufficient diversity in content and quality, and annotated only with overall scores. These…
Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of…
Face video quality assessment (FVQA) deserves to be explored in addition to general video quality assessment (VQA), as face videos are the primary content on social media platforms and human visual system (HVS) is particularly sensitive to…
The popularity of Short form videos (SFV) has grown dramatically in the past few years, and has become a phenomenal video category with billions of viewers. Meanwhile, High Dynamic Range (HDR) as an advanced feature also becomes more and…
Text-driven video editing has recently experienced rapid development. Despite this, evaluating edited videos remains a considerable challenge. Current metrics tend to fail to align with human perceptions, and effective quantitative metrics…
Assessing the quality of artificial intelligence-generated images (AIGIs) plays a crucial role in their application in real-world scenarios. However, traditional image quality assessment (IQA) algorithms primarily focus on low-level visual…
We consider the problem of capturing distortions arising from changes in frame rate as part of Video Quality Assessment (VQA). Variable frame rate (VFR) videos have become much more common, and streamed videos commonly range from 30 frames…
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…
The rapid advancement of AIGC-based video generation has underscored the critical need for comprehensive evaluation frameworks that go beyond traditional generation quality metrics to encompass aesthetic appeal. However, existing benchmarks…