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Recent improvements to Generative Adversarial Networks (GANs) have made it possible to generate realistic images in high resolution based on natural language descriptions such as image captions. Furthermore, conditional GANs allow us to…

Computer Vision and Pattern Recognition · Computer Science 2019-01-04 Tobias Hinz , Stefan Heinrich , Stefan Wermter

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

In this paper, we address the critical bottleneck in robotics caused by the scarcity of diverse 3D data by presenting a novel two-stage approach for generating high-quality 3D models from a single image. This method is motivated by the need…

Computer Vision and Pattern Recognition · Computer Science 2025-02-20 Nan Huang , Ting Zhang , Yuhui Yuan , Dong Chen , Shanghang Zhang

3D point cloud understanding has made great progress in recent years. However, one major bottleneck is the scarcity of annotated real datasets, especially compared to 2D object detection tasks, since a large amount of labor is involved in…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Yongming Rao , Benlin Liu , Yi Wei , Jiwen Lu , Cho-Jui Hsieh , Jie Zhou

Neural fields have recently enjoyed great success in representing and rendering 3D scenes. However, most state-of-the-art implicit representations model static or dynamic scenes as a whole, with minor variations. Existing work on learning…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Akshay Krishnan , Amit Raj , Xianling Zhang , Alexandra Carlson , Nathan Tseng , Sandhya Sridhar , Nikita Jaipuria , James Hays

Indoor scene understanding remains a fundamental challenge in robotics, with direct implications for downstream tasks such as navigation and manipulation. Traditional approaches often rely on closed-set recognition or loop closure, limiting…

Robotics · Computer Science 2025-06-10 Hongming Chen , Yiyang Lin , Ziliang Li , Biyu Ye , Yuying Zhang , Ximin Lyu

Street-view imagery (SVI) is widely used to quantify key indicators of urban environment, such as green- ery, sky, or road view indices. However, existing studies largely focus on measuring current streetscapes and rarely support the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yuzhou Chen , Yuebing Liang , Lingqian Hu , Kailai Sun , Qingqi Song , Chang Zhao , Shenhao Wang

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework…

Graphics · Computer Science 2025-07-22 Ruijie Zhu , Mulin Yu , Linning Xu , Lihan Jiang , Yixuan Li , Tianzhu Zhang , Jiangmiao Pang , Bo Dai

Urban development has been a defining force in human history, shaping cities for centuries. However, past studies mostly analyze such development as predictive tasks, failing to reflect its generative nature. Therefore, this study designs a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Kailai Sun , Yuebing Liang , Mingyi He , Yunhan Zheng , Alok Prakash , Shenhao Wang , Jinhua Zhao , Alex "Sandy'' Pentland

3D-aware image generative modeling aims to generate 3D-consistent images with explicitly controllable camera poses. Recent works have shown promising results by training neural radiance field (NeRF) generators on unstructured 2D images, but…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Yu Deng , Jiaolong Yang , Jianfeng Xiang , Xin Tong

Generating realistic, room-level indoor scenes with semantically plausible and detailed appearances from in-the-wild images is crucial for various applications in VR, AR, and robotics. The success of NeRF-based generative methods indicates…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Ming-Jia Yang , Yu-Xiao Guo , Yang Liu , Bin Zhou , Xin Tong

This paper introduces a tuning-free method for both object insertion and subject-driven generation. The task involves composing an object, given multiple views, into a scene specified by either an image or text. Existing methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Daniel Winter , Asaf Shul , Matan Cohen , Dana Berman , Yael Pritch , Alex Rav-Acha , Yedid Hoshen

Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zehao Zhu , Yuliang Zou , Chiyu Max Jiang , Bo Sun , Vincent Casser , Xiukun Huang , Jiahao Wang , Zhenpei Yang , Ruiqi Gao , Leonidas Guibas , Mingxing Tan , Dragomir Anguelov

Robots typically possess sensors of different modalities, such as colour cameras, inertial measurement units, and 3D laser scanners. Often, solving a particular problem becomes easier when more than one modality is used. However, while…

Computer Vision and Pattern Recognition · Computer Science 2017-01-10 Charika De Alvis , Lionel Ott , Fabio Ramos

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

Scene graph is a structured representation of a scene that can clearly express the objects, attributes, and relationships between objects in the scene. As computer vision technology continues to develop, people are no longer satisfied with…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Xiaojun Chang , Pengzhen Ren , Pengfei Xu , Zhihui Li , Xiaojiang Chen , Alex Hauptmann

Recent approaches have achieved great success in image generation from structured inputs, e.g., semantic segmentation, scene graph or layout. Although these methods allow specification of objects and their locations at image-level, they…

Computer Vision and Pattern Recognition · Computer Science 2020-08-28 Ke Ma , Bo Zhao , Leonid Sigal

Neural Radiance Fields (NeRFs) have emerged as a powerful neural 3D representation for objects and scenes derived from 2D data. Generating NeRFs, however, remains difficult in many scenarios. For instance, training a NeRF with only a small…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Guandao Yang , Abhijit Kundu , Leonidas J. Guibas , Jonathan T. Barron , Ben Poole

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan
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