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We study the set of image tuples arising from fixed cameras observing varying planar 3-dimensional point configurations. We derive a formula for the number of complex critical points of the triangulation problem, which seeks to reconstruct…

Algebraic Geometry · Mathematics 2026-05-01 Petr Hrubý , Elima Shehu

Photomechanics is a crucial branch of solid mechanics. The localization of point targets constitutes a fundamental problem in optical experimental mechanics, with extensive applications in various missions of UAVs. Localizing moving targets…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Huayu Huang , Banglei Guan , Yang Shang , Qifeng Yu

As incremental Structure from Motion algorithms become effective, a good sparse point cloud representing the map of the scene becomes available frame-by-frame. From the 3D Delaunay triangulation of these points, state-of-the-art algorithms…

Computer Vision and Pattern Recognition · Computer Science 2015-07-21 Andrea Romanoni , Matteo Matteucci

We introduce a method for high-quality 3D reconstruction from multi-view images. Our method uses a new point-based representation, the regularized dipole sum, which generalizes the winding number to allow for interpolation of per-point…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Hanyu Chen , Bailey Miller , Ioannis Gkioulekas

In this work we present a unified method of relative camera pose estimation from points and lines correspondences. Given a set of 2D points and lines correspondences in three views, of which two are known, a method has been developed for…

Robotics · Computer Science 2017-10-19 Ashraf Qadir , Jeremiah Neubert

In contrast to sparse keypoints, a handful of line segments can concisely encode the high-level scene layout, as they often delineate the main structural elements. In addition to offering strong geometric cues, they are also omnipresent in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Shaohui Liu , Yifan Yu , Rémi Pautrat , Marc Pollefeys , Viktor Larsson

We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences learned from weak supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Filippos Kokkinos , Iasonas Kokkinos

We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the…

Computer Vision and Pattern Recognition · Computer Science 2018-04-30 Adam Scholefield , Alireza Ghasemi , Martin Vetterli

We introduce a novel concept for motion robust optical 3D-sensing. The concept is based on multi-line triangulation. The aim is to evaluate a large number of projected lines (high data density) in a large measurement volume with high…

Optics · Physics 2015-06-25 Florian Willomitzer , Svenja Ettl , Christian Faber , Gerd Häusler

The goal of Point Distance Solving Problems is to find 2D or 3D placements of points knowing distances between some pairs of points. The common guideline is to solve them by a numerical iterative method (\emph{e.g.} Newton-Raphson method).…

Computational Geometry · Computer Science 2016-07-27 Rémi Imbach , Pascal Mathis , Pascal Schreck

With the rapid development of computer graphics and vision, several three-dimensional (3D) reconstruction techniques have been proposed and used to obtain the 3D representation of objects in the form of point cloud models, mesh models, and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Rui Wang

We study a wide spectrum of incidence problems involving points and curves or points and surfaces in $\mathbb R^3$. The current (and in fact the only viable) approach to such problems, pioneered by Guth and Katz [2010,2015], requires a…

Combinatorics · Mathematics 2017-05-01 Micha Sharir , Noam Solomon

Urban reconstruction from a video captured by a surveying vehicle constitutes a core module of automated mapping. When computational power represents a limited resource and, a detailed map is not the primary goal, the reconstruction can be…

Computer Vision and Pattern Recognition · Computer Science 2016-04-28 Andrea Romanoni , Matteo Matteucci

We propose three fast algorithms for solving the inverse problem of the thermoacoustic tomography corresponding to certain acquisition geometries. Two of these methods are designed to process the measurements done with point-like detectors…

Analysis of PDEs · Mathematics 2011-02-08 Leonid Kunyansky

A learning-based 3D reconstruction method for long-span bridges is proposed in this paper. 3D reconstruction generates a 3D computer model of a real object or scene from images, it involves many stages and open problems. Existing…

Computer Vision and Pattern Recognition · Computer Science 2020-05-22 Fangqiao Hu , Jin Zhao , Yong Huang , Hui Li

The motion measurement of point targets constitutes a fundamental problem in photogrammetry, with extensive applications across various engineering domains. Reconstructing a point's 3D motion just from the images captured by only a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Huayu Huang , Banglei Guan , Yang Shang , Qifeng Yu

3D line mapping from multi-view RGB images provides a compact and structured visual representation of scenes. We study the problem from a physical and topological perspective: a 3D line most naturally emerges as the edge of a finite 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Zeran Ke , Bin Tan , Gui-Song Xia , Yujun Shen , Nan Xue

We consider the classical camera pose estimation problem that arises in many computer vision applications, in which we are given n 2D-3D correspondences between points in the scene and points in the camera image (some of which are incorrect…

Computational Geometry · Computer Science 2019-03-19 Dror Aiger , Haim Kaplan , Efi Kokiopoulou , Micha Sharir , Bernhard Zeisl

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

An $\epsilon$-approximate incidence between a point and some geometric object (line, circle, plane, sphere) occurs when the point and the object lie at distance at most $\epsilon$ from each other. Given a set of points and a set of objects,…

Computational Geometry · Computer Science 2020-05-19 Dror Aiger , Haim Kaplan , Micha Sharir
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