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Training on web-scale data can take months. But most computation and time is wasted on redundant and noisy points that are already learnt or not learnable. To accelerate training, we introduce Reducible Holdout Loss Selection (RHO-LOSS), a…
The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…
Goal-Oriented (GO) Dialogue Systems, colloquially known as goal oriented chatbots, help users achieve a predefined goal (e.g. book a movie ticket) within a closed domain. A first step is to understand the user's goal by using natural…
Self-supervised learning solves pretext prediction tasks that do not require annotations to learn feature representations. For vision tasks, pretext tasks such as predicting rotation, solving jigsaw are solely created from the input data.…
Recently, reinforcement learning models have achieved great success, mastering complex tasks such as Go and other games with higher scores than human players. Many of these models store considerable data on the tasks and achieve high…
We address the challenge of zeroth-order online convex optimization where the objective function's gradient exhibits sparsity, indicating that only a small number of dimensions possess non-zero gradients. Our aim is to leverage this…
Modern machine learning training is increasingly bottlenecked by data I/O rather than compute. GPUs often sit idle at below 50% utilization waiting for data. This paper presents a machine learning approach to predict I/O performance and…
Cache plays an important role to maintain high and stable performance (i.e. high throughput, low tail latency and throughput jitter) in storage systems. Existing rule-based cache management methods, coupled with engineers' manual…
Optimizing complex systems, from discovering therapeutic drugs to designing high-performance materials, remains a fundamental challenge across science and engineering, as the underlying rules are often unknown and costly to evaluate.…
Researchers have presented systems for efficiently analysing video data at scale using sampling algorithms. While these systems effectively leverage the temporal redundancy present in videos, they suffer from three limitations. First, they…
Work on continual learning (CL) has thus far largely focused on the problems arising from shifts in the data distribution. However, CL can be decomposed into two sub-problems: (a) shifts in the data distribution, and (b) dealing with the…
In graph embedding, the connectivity information of a graph is used to represent each vertex as a point in a d-dimensional space. Unlike the original, irregular structural information, such a representation can be used for a multitude of…
Online class-incremental learning aims to enable models to continuously adapt to new classes with limited access to past data, while mitigating catastrophic forgetting. Replay-based methods address this by maintaining a small memory buffer…
Modern large-scale data-farms consist of hundreds of thousands of storage devices that span distributed infrastructure. Devices used in modern data centers (such as controllers, links, SSD- and HDD-disks) can fail due to hardware as well as…
Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…
Retrieval-augmented generation (RAG) pipelines for code completion rely on chunking to segment source files into retrievable units, yet chunking strategies are typically adopted without empirical justification, and practitioner…
Multimodal instruction tuning is often compute-inefficient because training budgets are spread across large mixed image-video pools whose utility is highly uneven. We present Goal-Driven Data Optimization (GDO), a framework that computes…
Recently, neuro-inspired episodic control (EC) methods have been developed to overcome the data-inefficiency of standard deep reinforcement learning approaches. Using non-/semi-parametric models to estimate the value function, they learn…
Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…
Recent advancements in large-scale offline training have demonstrated the potential of generalist policy learning for complex robotic tasks. However, applying these principles to legged locomotion remains a challenge due to continuous…