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Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

Artificial Intelligence · Computer Science 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

By formulating data samples' formation as a Markov denoising process, diffusion models achieve state-of-the-art performances in a collection of tasks. Recently, many variants of diffusion models have been proposed to enable controlled…

Machine Learning · Computer Science 2023-04-17 Hengtong Zhang , Tingyang Xu

Novel architectures have recently improved generative image synthesis leading to excellent visual quality in various tasks. Of particular note is the field of ``AI-Art'', which has seen unprecedented growth with the emergence of powerful…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Robin Rombach , Andreas Blattmann , Björn Ommer

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

Social and Information Networks · Computer Science 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

In-context learning allows adapting a model to new tasks given a task description at test time. In this paper, we present IMProv - a generative model that is able to in-context learn visual tasks from multimodal prompts. Given a textual…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Jiarui Xu , Yossi Gandelsman , Amir Bar , Jianwei Yang , Jianfeng Gao , Trevor Darrell , Xiaolong Wang

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Generative models (e.g., GANs, diffusion models) learn the underlying data distribution in an unsupervised manner. However, many applications of interest require sampling from a particular region of the output space or sampling evenly over…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Chen Henry Wu , Saman Motamed , Shaunak Srivastava , Fernando De la Torre

We improve the informativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should…

Computation and Language · Computer Science 2019-04-05 Sheng Shen , Daniel Fried , Jacob Andreas , Dan Klein

Human language is one of the most expressive tools for conveying intent, yet most artificial or biological systems lack mechanisms to interpret or respond meaningfully to it. Bridging this gap could enable more natural forms of control over…

Artificial Intelligence · Computer Science 2025-09-16 Nam H. Le , Patrick Erickson , Yanbo Zhang , Michael Levin , Josh Bongard

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

Recent advancements in text-to-image diffusion models have yielded impressive results in generating realistic and diverse images. However, these models still struggle with complex prompts, such as those that involve numeracy and spatial…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Long Lian , Boyi Li , Adam Yala , Trevor Darrell

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social…

Computation and Language · Computer Science 2025-08-12 Qihui Fan , Wenbo Li , Enfu Nan , Yixiao Chen , Lei Lu , Pu Zhao , Yanzhi Wang

Exploring open-vocabulary video action recognition is a promising venture, which aims to recognize previously unseen actions within any arbitrary set of categories. Existing methods typically adapt pretrained image-text models to the video…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Chengyou Jia , Minnan Luo , Xiaojun Chang , Zhuohang Dang , Mingfei Han , Mengmeng Wang , Guang Dai , Sizhe Dang , Jingdong Wang

Large language models (LLMs) trained purely on text ostensibly lack any direct perceptual experience, yet their internal representations are implicitly shaped by multimodal regularities encoded in language. We test the hypothesis that…

Computation and Language · Computer Science 2025-10-06 Sophie L. Wang , Phillip Isola , Brian Cheung

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Large pretrained language models are critical components of modern NLP pipelines. Yet, they suffer from spurious correlations, poor out-of-domain generalization, and biases. Inspired by recent progress in causal machine learning, in…

Computation and Language · Computer Science 2022-11-16 Maxime Peyrard , Sarvjeet Singh Ghotra , Martin Josifoski , Vidhan Agarwal , Barun Patra , Dean Carignan , Emre Kiciman , Robert West
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