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Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine…

Graphics · Computer Science 2023-04-20 Cheng-Kang Ted Chao , Yotam Gingold

Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training.…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Ron Slossberg , Ibrahim Jubran , Ron Kimmel

Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Faria Huq , Nafees Ahmed , Anindya Iqbal

The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Fanghua Yu , Xintao Wang , Zheyuan Li , Yan-Pei Cao , Ying Shan , Chao Dong

We combine neural rendering with multi-modal image and text representations to synthesize diverse 3D objects solely from natural language descriptions. Our method, Dream Fields, can generate the geometry and color of a wide range of objects…

Computer Vision and Pattern Recognition · Computer Science 2022-05-05 Ajay Jain , Ben Mildenhall , Jonathan T. Barron , Pieter Abbeel , Ben Poole

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Lukas Höllein , Ang Cao , Andrew Owens , Justin Johnson , Matthias Nießner

This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zhengzhe Liu , Jingyu Hu , Ka-Hei Hui , Xiaojuan Qi , Daniel Cohen-Or , Chi-Wing Fu

We present a method for generating colored 3D shapes from natural language. To this end, we first learn joint embeddings of freeform text descriptions and colored 3D shapes. Our model combines and extends learning by association and metric…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Kevin Chen , Christopher B. Choy , Manolis Savva , Angel X. Chang , Thomas Funkhouser , Silvio Savarese

We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Yawar Siddiqui , Justus Thies , Fangchang Ma , Qi Shan , Matthias Nießner , Angela Dai

Shape generation is the practice of producing 3D shapes as various representations for 3D content creation. Previous studies on 3D shape generation have focused on shape quality and structure, without or less considering the importance of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Ruowei Wang , Yu Liu , Pei Su , Jianwei Zhang , Qijun Zhao

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Xiao Han , Yukang Cao , Kai Han , Xiatian Zhu , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Kwan-Yee K. Wong

Text-to-3D generation has shown great promise in generating novel 3D content based on given text prompts. However, existing generative methods mostly focus on geometric or visual plausibility while ignoring precise physics perception for…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Qingshan Xu , Jiao Liu , Melvin Wong , Caishun Chen , Yew-Soon Ong

Recent progress in text-to-3D object generation enables the synthesis of detailed geometry from text input by leveraging 2D diffusion models and differentiable 3D representations. However, the approaches often suffer from limited…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Ming He , Zhixiang Chen , Steve Maddock

3D shape captioning is a challenging application in 3D shape understanding. Captions from recent multi-view based methods reveal that they cannot capture part-level characteristics of 3D shapes. This leads to a lack of detailed part-level…

Computer Vision and Pattern Recognition · Computer Science 2019-08-02 Zhizhong Han , Chao Chen , Yu-Shen Liu , Matthias Zwicker

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Chenhan Jiang

Panoptic Scene Graph has recently been proposed for comprehensive scene understanding. However, previous works adopt a fully-supervised learning manner, requiring large amounts of pixel-wise densely-annotated data, which is always tedious…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Chengyang Zhao , Yikang Shen , Zhenfang Chen , Mingyu Ding , Chuang Gan

Procedural textures are normally generated from mathematical models with parameters carefully selected by experienced users. However, for naive users, the intuitive way to obtain a desired texture is to provide semantic descriptions such as…

Computer Vision and Pattern Recognition · Computer Science 2017-04-14 Junyu Dong , Lina Wang , Jun Liu , Xin Sun

The advent of large language models, enabling flexibility through instruction-driven approaches, has revolutionized many traditional generative tasks, but large models for 3D data, particularly in comprehensively handling 3D shapes with…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Fukun Yin , Xin Chen , Chi Zhang , Biao Jiang , Zibo Zhao , Jiayuan Fan , Gang Yu , Taihao Li , Tao Chen

Self-supervised learning has emerged as a promising approach for acquiring transferable 3D representations from unlabeled 3D point clouds. Unlike 2D images, which are widely accessible, acquiring 3D assets requires specialized expertise or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Xuweiyi Chen , Zezhou Cheng