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Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and VR settings.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Marc Habermann , Lingjie Liu , Weipeng Xu , Gerard Pons-Moll , Michael Zollhoefer , Christian Theobalt

This paper presents a method to learn hand-object interaction prior for reconstructing a 3D hand-object scene from a single RGB image. The inference as well as training-data generation for 3D hand-object scene reconstruction is challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Hongsuk Choi , Nikhil Chavan-Dafle , Jiacheng Yuan , Volkan Isler , Hyunsoo Park

High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase…

Graphics · Computer Science 2025-03-31 Pilseo Park , Ze Zhang , Michel Sarkis , Ning Bi , Xiaoming Liu , Yiying Tong

Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b)…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Wentao Wang , Hang Ye , Fangzhou Hong , Xue Yang , Jianfu Zhang , Yizhou Wang , Ziwei Liu , Liang Pan

The neural rendering of humans is a topic of great research significance. However, previous works mostly focus on achieving photorealistic details, neglecting the exploration of human parsing. Additionally, classical semantic work are all…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jie Zhang , Pengcheng Shi , Zaiwang Gu , Yiyang Zhou , Zhi Wang

We present ONeRF, a method that automatically segments and reconstructs object instances in 3D from multi-view RGB images without any additional manual annotations. The segmented 3D objects are represented using separate Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Shengnan Liang , Yichen Liu , Shangzhe Wu , Yu-Wing Tai , Chi-Keung Tang

We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Hongyi Xu , Thiemo Alldieck , Cristian Sminchisescu

We present ObSuRF, a method which turns a single image of a scene into a 3D model represented as a set of Neural Radiance Fields (NeRFs), with each NeRF corresponding to a different object. A single forward pass of an encoder network…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Karl Stelzner , Kristian Kersting , Adam R. Kosiorek

Neural Radiance Fields (NeRF) have demonstrated remarkable performance in novel view synthesis. However, there is much improvement room on restoring 3D scenes based on NeRF from corrupted images, which are common in natural scene captures…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Xianliang Huang , Zhizhou Zhong , Shuhang Chen , Yi Xu , Juhong Guan , Shuigeng Zhou

Recent advances in mapping techniques have enabled the creation of highly accurate dense 3D maps during robotic missions, such as point clouds, meshes, or NeRF-based representations. These developments present new opportunities for reusing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Lintong Zhang , Yifu Tao , Jiarong Lin , Fu Zhang , Maurice Fallon

Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Jingxiang Sun , Xuan Wang , Yong Zhang , Xiaoyu Li , Qi Zhang , Yebin Liu , Jue Wang

Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limited by scarce 3D human data, and diffusion-based methods,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Wenhao Shen , Gangjian Zhang , Jianfeng Zhang , Yu Feng , Nanjie Yao , Xuanmeng Zhang , Hao Wang

The recovery of 3D human mesh from monocular images has significantly been developed in recent years. However, existing models usually ignore spatial and temporal information, which might lead to mesh and image misalignment and temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Wei Yao , Hongwen Zhang , Yunlian Sun , Jinhui Tang

NeRFs have enabled highly realistic synthesis of human faces including complex appearance and reflectance effects of hair and skin. These methods typically require a large number of multi-view input images, making the process hardware…

While recent advancements in animatable human rendering have achieved remarkable results, they require test-time optimization for each subject which can be a significant limitation for real-world applications. To address this, we tackle the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Mana Masuda , Jinhyung Park , Shun Iwase , Rawal Khirodkar , Kris Kitani

We present TimeNeRF, a generalizable neural rendering approach for rendering novel views at arbitrary viewpoints and at arbitrary times, even with few input views. For real-world applications, it is expensive to collect multiple views and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Hsiang-Hui Hung , Huu-Phu Do , Yung-Hui Li , Ching-Chun Huang

This paper investigates the transmission of three-dimensional (3D) human face content for immersive communication over a rate-constrained transmitter-receiver link. We propose a new framework named NeRF-SeCom, which leverages neural…

Image and Video Processing · Electrical Eng. & Systems 2024-07-22 Guanlin Wu , Zhonghao Lyu , Juyong Zhang , Jie Xu

We address the problem of generating a high-resolution surface reconstruction from a single image. Our approach is to learn a Higher Order Function (HOF) which takes an image of an object as input and generates a mapping function. The…

Computer Vision and Pattern Recognition · Computer Science 2019-12-20 Ziyun Wang , Volkan Isler , Daniel D. Lee

As the significance of simulation in medical care and intervention continues to grow, it is anticipated that a simplified and low-cost platform can be set up to execute personalized diagnoses and treatments. 3D Slicer can not only perform…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Ruijie Tang , Beilei Cui , Hongliang Ren

This paper presents InceptionHuman, a prompt-to-NeRF framework that allows easy control via a combination of prompts in different modalities (e.g., text, poses, edge, segmentation map, etc) as inputs to generate photorealistic 3D humans.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Shiu-hong Kao , Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang
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