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Human hair reconstruction is a challenging problem in computer vision, with growing importance for applications in virtual reality and digital human modeling. Recent advances in 3D Gaussians Splatting (3DGS) provide efficient and explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Yimin Pan , Matthias Nießner , Tobias Kirschstein

Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Xiangnan Yin , Di Huang , Zehua Fu , Yunhong Wang , Liming Chen

We propose a compositional method for constructing a complete 3D head avatar from a single image. Prior one-shot holistic approaches frequently fail to produce realistic hair dynamics during animation, largely due to inadequate decoupling…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Yuan Sun , Xuan Wang , WeiLi Zhang , Wenxuan Zhang , Yu Guo , Fei Wang

In the era of autonomous driving, urban mapping represents a core step to let vehicles interact with the urban context. Successful mapping algorithms have been proposed in the last decade building the map leveraging on data from a single…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Andrea Romanoni , Daniele Fiorenti , Matteo Matteucci

Diffusion models learn strong image priors that can be leveraged to solve inverse problems like medical image reconstruction. However, for real-world applications such as 3D Computed Tomography (CT) imaging, directly training diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Taewon Yang , Jason Hu , Jeffrey A. Fessler , Liyue Shen

We present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-to-3D models produce detailed static geometry but lack…

This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Aysegul Dundar , Jun Gao , Andrew Tao , Bryan Catanzaro

Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Dongbin Zhang , Yunfei Liu , Lijian Lin , Ye Zhu , Kangjie Chen , Minghan Qin , Yu Li , Haoqian Wang

This manuscript presents PoreDiT, a novel generative model designed for high-efficiency digital rock reconstruction at gigavoxel scales. Addressing the significant challenges in digital rock physics (DRP), particularly the trade-off between…

Artificial Intelligence · Computer Science 2026-04-14 Yizhuo Huang , Baoquan Sun , Haibo Huang

In unconstrained scenarios, face recognition and person re-identification are subject to distortions such as motion blur, atmospheric turbulence, or upsampling artifacts. To improve robustness in these scenarios, we propose a methodology…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Wes Robbins , Gabriel Bertocco , Terrance E. Boult

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…

In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

Computer Vision and Pattern Recognition · Computer Science 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) select a target surface, 2) sketch and manipulate a texture…

Human-Computer Interaction · Computer Science 2018-11-01 Ryo Suzuki , Koji Yatani , Mark D. Gross , Tom Yeh

This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low-dimensional controller uses fundamental reference…

Robotics · Computer Science 2023-04-12 Ben Kenwright

Dense pixel-specific representation learning at scale has been bottlenecked due to the unavailability of large-scale multi-view datasets. Current methods for building effective pretraining datasets heavily rely on annotated 3D meshes, point…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Kalyani Marathe , Mahtab Bigverdi , Nishat Khan , Tuhin Kundu , Patrick Howe , Sharan Ranjit S , Anand Bhattad , Aniruddha Kembhavi , Linda G. Shapiro , Ranjay Krishna

Image-based 3D shape retrieval (IBSR) aims to find the corresponding 3D shape of a given 2D image from a large 3D shape database. The common routine is to map 2D images and 3D shapes into an embedding space and define (or learn) a shape…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Huan Fu , Shunming Li , Rongfei Jia , Mingming Gong , Binqiang Zhao , Dacheng Tao

In recent years, face biometric security systems are rapidly increasing, therefore, the presentation attack detection (PAD) has received significant attention from research communities and has become a major field of research. Researchers…

Computer Vision and Pattern Recognition · Computer Science 2021-01-14 Seyedkooshan Hashemifard , Mohammad Akbari

Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Panwang Pan , Tingting Shen , Chenxin Li , Yunlong Lin , Kairun Wen , Jingjing Zhao , Yixuan Yuan

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

In Human-Computer-Interaction, vibrotactile haptic feedback offers the advantage of being independent of any visual perception of the environment. Most importantly, the user's field of view is not obscured by user interface elements, and…

Human-Computer Interaction · Computer Science 2023-03-30 Max Pascher , Til Franzen , Kirill Kronhardt , Uwe Gruenefeld , Stefan Schneegass , Jens Gerken