Related papers: RT-DBSCAN: Accelerating DBSCAN using Ray Tracing H…
Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parallelism of ray tracing. Although successful in specific cases,…
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…
Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray…
DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls,…
A spectrum of new hardware has been studied to accelerate database systems in the past decade. Specifically, CUDA cores are known to benefit from the fast development of GPUs and make notable performance improvements. The state-of-the-art…
During the last decade GPU technology has shifted from pure general purpose computation to the inclusion of application specific integrated circuits (ASICs), such as Tensor Cores and Ray Tracing (RT) cores. Although these special purpose…
3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…
The problem of identifying the k-Nearest Neighbors (kNNS) of a point has proven to be very useful both as a standalone application and as a subroutine in larger applications. Given its far-reaching applicability in areas such as machine…
Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation…
3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…
Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…
This study presents a reconstruction of the Gaussian Beam Tracing solution using CUDA, with a particular focus on the utilisation of GPU acceleration as a means of overcoming the performance limitations of traditional CPU algorithms in…
DBSCAN is a popular density-based clustering algorithm that has many different applications in practice. However, the running time of DBSCAN in high-dimensional space or general metric space ({\em e.g.,} clustering a set of texts by using…
DBSCAN is a very classic algorithm for data clus- tering, which is widely used in many fields. However, with the data scale growing much more bigger than before, the traditional serial algorithm can not meet the performance requirement.…
We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…
Density-based clustering has found numerous applications across various domains. The Density-Based Spatial Clustering of Applications with Noise (DBSCAN) algorithm is capable of finding clusters of varied shapes that are not linearly…
The DBSCAN method for spatial clustering has received significant attention due to its applicability in a variety of data analysis tasks. There are fast sequential algorithms for DBSCAN in Euclidean space that take $O(n\log n)$ work for two…
Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…
Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…