Related papers: AU-aware graph convolutional network for Macro- an…
Since Facial Action Unit (AU) annotations require domain expertise, common AU datasets only contain a limited number of subjects. As a result, a crucial challenge for AU detection is addressing identity overfitting. We find that AUs and…
In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a…
This paper describes an approach to the facial action unit (AU) detection. In this work, we present our submission to the Field Affective Behavior Analysis (ABAW) 2021 competition. The proposed method uses the pre-trained JAA model as the…
Facial micro-expressions (MEs) are involuntary movements of the face that occur spontaneously when a person experiences an emotion but attempts to suppress or repress the facial expression, typically found in a high-stakes environment. In…
Micro-expressions (MEs) are involuntary, low-intensity, and short-duration facial expressions that often reveal an individual's genuine thoughts and emotions. Most existing ME analysis methods rely on window-level classification with fixed…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…
Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…
Graph Convolutional Networks (GCNs) have gained great popularity in tackling various analytics tasks on graph and network data. However, some recent studies raise concerns about whether GCNs can optimally integrate node features and…
Action Unit (AU) detection plays an important role for facial expression recognition. To the best of our knowledge, there is little research about AU analysis for micro-expressions. In this paper, we focus on AU detection in…
Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this…
Graph convolution network based approaches have been recently used to model region-wise relationships in region-level prediction problems in urban computing. Each relationship represents a kind of spatial dependency, like region-wise…
Facial action unit (AU) detection is challenging due to the difficulty in capturing correlated information from subtle and dynamic AUs. Existing methods often resort to the localization of correlated regions of AUs, in which predefining…
Event cameras, which capture brightness changes with high temporal resolution, inherently generate a significant amount of redundant and noisy data beyond essential object structures. The primary challenge in event-based object recognition…
In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…
In this paper, we present our solution and experiment result for the Multi-Task Learning Challenge of the 7th Affective Behavior Analysis in-the-wild(ABAW7) Competition. This challenge consists of three tasks: action unit detection, facial…
Temporal action localization has long been researched in computer vision. Existing state-of-the-art action localization methods divide each video into multiple action units (i.e., proposals in two-stage methods and segments in one-stage…
This paper presents our Facial Action Units (AUs) detection submission to the fifth Affective Behavior Analysis in-the-wild Competition (ABAW). Our approach consists of three main modules: (i) a pre-trained facial representation encoder…
In this paper, we propose a computational efficient end-to-end training deep neural network (CEDNN) model and spatial attention maps based on difference images. Firstly, the difference image is generated by image processing. Then five…
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…
Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly…