Related papers: Mesh Strikes Back: Fast and Efficient Human Recons…
We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The foremost challenge is the incompleteness of the RGB-D data due to occlusions between the body and the environment, leading to implausible…
With the rapid advancement of technologies such as virtual reality, augmented reality, and gesture control, users expect interactions with computer interfaces to be more natural and intuitive. Existing visual algorithms often struggle to…
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB…
Recent advances in deep generative models have led to an unprecedented level of realism for synthetically generated images of humans. However, one of the remaining fundamental limitations of these models is the ability to flexibly control…
Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings…
We present a novel approach for super-resolution that utilizes implicit neural representation (INR) to effectively reconstruct and enhance low-resolution videos and images. By leveraging the capacity of neural networks to implicitly encode…
Style transfer for human face has been widely researched in recent years. Majority of the existing approaches work in 2D image domain and have 3D inconsistency issue when applied on different viewpoints of the same face. In this paper, we…
3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically requires tens to hundreds of input images, resulting in a…
Video-based person re-identification (re-ID) is an important research topic in computer vision. The key to tackling the challenging task is to exploit both spatial and temporal clues in video sequences. In this work, we propose a novel…
As a novel video representation method, Neural Representations for Videos (NeRV) has shown great potential in the fields of video compression, video restoration, and video interpolation. In the process of representing videos using NeRV,…
Remarkable strides have been made in reconstructing static scenes or human bodies from monocular videos. Yet, the two problems have largely been approached independently, without much synergy. Most visual SLAM methods can only reconstruct…
The field of image-to-video generation has made remarkable progress. However, challenges such as human limb twisting and facial distortion persist, especially when generating long videos or modeling intensive motions. Existing human image…
Recent methods for dynamic human reconstruction have attained promising reconstruction results. Most of these methods rely only on RGB color supervision without considering explicit geometric constraints. This leads to existing human…
Neural Radiance Fields (NeRF) is a cutting-edge neural network-based technique for novel view synthesis in 3D reconstruction. However, its significant computational demands pose challenges for deployment on mobile devices. While mesh-based…
Implicit Neural Representations (INRs) have garnered significant attention for their ability to model complex signals in various domains. Recently, INR-based frameworks have shown promise in neural video compression by embedding video…
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and…
Although existing video-based 3D human mesh recovery methods have made significant progress, simultaneously estimating human pose and shape from low-resolution image features limits their performance. These image features lack sufficient…
We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations…
Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic…
In this study, we introduce BirdNeRF, an adaptation of Neural Radiance Fields (NeRF) designed specifically for reconstructing large-scale scenes using aerial imagery. Unlike previous research focused on small-scale and object-centric NeRF…