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The concept of truth, as a public good is the production of a collective understanding, which emerges from a complex network of social interactions. The recent impact of social networks on shaping the perception of truth in political arena…

Social and Information Networks · Computer Science 2018-04-10 Abbas Ehsanfar , Mo Mansouri

We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…

Computer Science and Game Theory · Computer Science 2010-12-13 Sachin Adlakha , Ramesh Johari

We study game-theoretic models for capturing participation in blockchain systems. Permissionless blockchains can be naturally viewed as games, where a set of potentially interested users is faced with the dilemma of whether to engage with…

Computer Science and Game Theory · Computer Science 2023-12-06 Pyrros Chaidos , Aggelos Kiayias , Evangelos Markakis

This paper deals with randomized polling of a social network. In the case of forecasting the outcome of an election between two candidates A and B, classical intent polling asks randomly sampled individuals: who will you vote for?…

Social and Information Networks · Computer Science 2021-05-06 Buddhika Nettasinghe , Vikram Krishnamurthy

We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…

Machine Learning · Computer Science 2023-10-20 Paulo Soares , Adarsh Pyarelal , Kobus Barnard

Scheming, the covert pursuit of misaligned goals by AI systems, represents a potentially catastrophic risk, yet scheming research suffers from significant limitations. In particular, scheming evaluations demonstrate behaviours that may not…

Computers and Society · Computer Science 2026-04-13 Tommy Shaffer Shane , Simon Mylius , Hamish Hobbs

Recently, Apt and Markakis introduced a model for product adoption in social networks with multiple products, where the agents, influenced by their neighbours, can adopt one out of several alternatives (products). To analyze these networks…

Computer Science and Game Theory · Computer Science 2013-07-18 Krzysztof R. Apt , Sunil Simon

Crowd sensing is a new paradigm which leverages the pervasive smartphones to efficiently collect and upload sensing data, enabling numerous novel applications. To achieve good service quality for a crowd sensing application, incentive…

Networking and Internet Architecture · Computer Science 2014-12-25 Jiajun Sun

Social networks offer a ready channel for fake and misleading news to spread and exert influence. This paper examines the performance of different reputation algorithms when applied to a large and statistically significant portion of the…

Social and Information Networks · Computer Science 2019-02-20 Rakshit Agrawal , Luca de Alfaro , Gabriele Ballarin , Stefano Moret , Massimo Di Pierro , Eugenio Tacchini , Marco L. Della Vedova

We study a crowdsourcing problem where the platform aims to incentivize distributed workers to provide high quality and truthful solutions without the ability to verify the solutions. While most prior work assumes that the platform and…

Computer Science and Game Theory · Computer Science 2021-04-12 Chao Huang , Haoran Yu , Jianwei Huang , Randall A. Berry

Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the control community recently. This paper studies a class of non-cooperative games, known as N-cluster game, which subsumes both cooperative…

Optimization and Control · Mathematics 2023-03-01 Yipeng Pang , Guoqiang Hu

Traditionally, cognitive and computer scientists have viewed intelligence solipsistically, as a property of unitary agents devoid of social context. Given the success of contemporary learning algorithms, we argue that the bottleneck in…

Artificial Intelligence · Computer Science 2024-05-28 Edgar A. Duéñez-Guzmán , Suzanne Sadedin , Jane X. Wang , Kevin R. McKee , Joel Z. Leibo

Citizens and Emergency Managers need to be able to distinguish ''fake'' (untrue) news posts from real news posts on social media during disasters. This paper is based on an online survey conducted in 2018 that produced 341 responses from…

Social and Information Networks · Computer Science 2019-04-09 Linda Plotnick , Starr Hiltz , Sukeshini Grandhi , Julie Dugdale

Deception plays critical roles in economics and technology, especially in emerging interactions in cyberspace. Holistic models of deception are needed in order to analyze interactions and to design mechanisms that improve them. Game theory…

Cryptography and Security · Computer Science 2018-04-19 Jeffrey Pawlick , Edward Colbert , Quanyan Zhu

Crowdsourcing is now widely used to replace judgement by an expert authority with an aggregate evaluation from a number of non-experts, in applications ranging from rating and categorizing online content to evaluation of student assignments…

Computer Science and Game Theory · Computer Science 2013-03-05 Anirban Dasgupta , Arpita Ghosh

Recent advances in neural networks for content generation enable artificial intelligence (AI) models to generate high-quality media manipulations. Here we report on a randomized experiment designed to study the effect of exposure to media…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Matthew Groh , Ziv Epstein , Nick Obradovich , Manuel Cebrian , Iyad Rahwan

Facebook represents the current de-facto choice for social media, changing the nature of social relationships. The increasing amount of personal information that runs through this platform publicly exposes user behaviour and social trends,…

Cryptography and Security · Computer Science 2019-11-01 Aimilia Panagiotou , Bogdan Ghita , Stavros Shiaeles , Keltoum Bendiab

Online questionnaires that use crowd-sourcing platforms to recruit participants have become commonplace, due to their ease of use and low costs. Artificial Intelligence (AI) based Large Language Models (LLM) have made it easy for bad actors…

Human-Computer Interaction · Computer Science 2024-02-02 Benjamin Lebrun , Sharon Temtsin , Andrew Vonasch , Christoph Bartneck

Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…

Computer Science and Game Theory · Computer Science 2016-11-07 Pan Zhou , Wenqi Wei , Kaigui Bian , Dapeng Oliver Wu , Yuchong Hu , Qian Wang

Given a supervised/semi-supervised learning scenario where multiple annotators are available, we consider the problem of identification of adversarial or unreliable annotators.

Human-Computer Interaction · Computer Science 2016-06-01 Ramanathan Subramanian , Romer Rosales , Glenn Fung , Jennifer Dy