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Since the earliest days of reinforcement learning, the workhorse method for assigning credit to actions over time has been temporal-difference (TD) learning, which propagates credit backward timestep-by-timestep. This approach suffers when…

Machine Learning · Computer Science 2021-02-25 David Raposo , Sam Ritter , Adam Santoro , Greg Wayne , Theophane Weber , Matt Botvinick , Hado van Hasselt , Francis Song

We study an independent best-response dynamics on network games in which the nodes (players) decide to revise their strategies independently with some probability. We provide several bounds on the convergence time to an equilibrium as a…

Computer Science and Game Theory · Computer Science 2019-02-07 Paolo Penna , Laurent Viennot

The majority game, modelling a system of heterogeneous agents trying to behave in a similar way, is introduced and studied using methods of statistical mechanics. The stationary states of the game are given by the (local) minima of a…

Statistical Mechanics · Physics 2026-04-08 P. Kozlowski , M. Marsili

We present a spatially-extended system of chemical reactions exhibiting adaptation to time-dependent influxes of reactants. Here adaptation is defined as improved reproductive success, namely the ability of one of the many locally stable…

Statistical Mechanics · Physics 2025-12-02 Olivier Rivoire , Guy Bunin

We investigate evolutionary dynamics of two-strategy matrix games with zealots in finite populations. Zealots are assumed to take either strategy regardless of the fitness. When the strategy selected by the zealots is the same, the fixation…

Populations and Evolution · Quantitative Biology 2016-03-18 Yohei Nakajima , Naoki Masuda

We investigate a multi-agent decision problem in population games where each agent in a population makes a decision on strategy selection and revision to engage in repeated games with others. The strategy revision is subject to time delays…

Systems and Control · Electrical Eng. & Systems 2023-04-12 Shinkyu Park

Linear-quadratic Gaussian games provide a framework for modeling strategic interactions in multi-agent systems, where agents must estimate system states from noisy observations while also making decisions to optimize a quadratic cost.…

Systems and Control · Electrical Eng. & Systems 2026-03-19 Tianyu Qiu , Filippos Fotiadis , Xinjie Liu , Christian Ellis , Jesse Milzman , Wesley Suttle , Ufuk Topcu , David Fridovich-Keil

This paper combines ideas from Q-learning and fictitious play to define three reinforcement learning procedures which converge to the set of stationary mixed Nash equilibria in identical interest discounted stochastic games. First, we…

Computer Science and Game Theory · Computer Science 2022-05-17 Lucas Baudin , Rida Laraki

We present a temporally extended variation of the successor representation, which we term t-SR. t-SR captures the expected state transition dynamics of temporally extended actions by constructing successor representations over primitive…

Machine Learning · Computer Science 2022-09-27 Matthew J. Sargent , Peter J. Bentley , Caswell Barry , William de Cothi

Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even…

Populations and Evolution · Quantitative Biology 2012-05-04 Yongkui Liu , Xiaojie Chen , Lin Zhang , Long Wang , Matjaz Perc

We develop a generating functional description of the dynamics of non-Markovian individual-based systems, in which delay reactions can be terminated before completion. This generalises previous work in which a path-integral approach was…

Statistical Mechanics · Physics 2015-10-28 Tobias Brett , Tobias Galla

A stochastic model for behavioral changes by imitative pair interactions of individuals is developed. `Microscopic' assumptions on the specific form of the imitative processes lead to a stochastic version of the game dynamical equations.…

Statistical Mechanics · Physics 2007-05-23 Dirk Helbing

In this paper, we deal with a Cucker-Smale model with time-dependent time delay and communication failures. Namely, we investigate the situation in which the agents involved in a flocking process can possibly suspend the exchange of…

Optimization and Control · Mathematics 2025-08-19 Elisa Continelli

This paper is concerned with the death-birth updating process. This model is an example of a spatial game in which players located on the~$d$-dimensional integer lattice are characterized by one of two possible strategies and update their…

Probability · Mathematics 2015-06-25 Stephen Evilsizor , Nicolas Lanchier

Collaboration between interconnected cyber-physical systems is becoming increasingly pervasive. Time-delays in communication channels between such systems are known to induce catastrophic failure modes, like high frequency oscillations in…

Systems and Control · Electrical Eng. & Systems 2021-09-23 Shankar A. Deka , Donggun Lee , Claire J. Tomlin

We use analytical techniques based on an expansion in the inverse system size to study the stochastic evolutionary dynamics of finite populations of players interacting in a repeated prisoner's dilemma game. We show that a mechanism of…

Populations and Evolution · Quantitative Biology 2012-04-20 Alex J. Bladon , Tobias Galla , Alan J. McKane

Evolutionary game dynamics describes not only frequency dependent genetical evolution, but also cultural evolution in humans. In this context, successful strategies spread by imitation. It has been shown that the details of strategy update…

Populations and Evolution · Quantitative Biology 2013-10-07 Arne Traulsen , Dirk Semmann , Ralf D. Sommerfeld , Hans-Juergen Krambeck , Manfred Milinski

Temporal difference (TD) learning is a foundational algorithm in reinforcement learning (RL). For nearly forty years, TD learning has served as a workhorse for applied RL as well as a building block for more complex and specialized…

Machine Learning · Computer Science 2025-06-24 Hwanwoo Kim , Panos Toulis , Eric Laber

Game dynamics in which three or more strategies are cyclically competitive, as represented by the rock-scissors-paper game, have attracted practical and theoretical interests. In evolutionary dynamics, cyclic competition results in…

Populations and Evolution · Quantitative Biology 2008-03-11 Naoki Masuda

Delayed interactions are a common property of coupled natural systems and therefore arise in a variety of different applications. For instance, signals in neural or laser networks propagate at finite speed giving rise to delayed…

Dynamical Systems · Mathematics 2015-06-12 Leonhard Lücken , Jan Philipp Pade , Kolja Knauer , Serhiy Yanchuk