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Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep reinforcement learning for pursuing an omni-directional target with multiple, homogeneous agents that are subject to unicycle kinematic…

Multiagent Systems · Computer Science 2021-08-10 Cristino de Souza , Rhys Newbury , Akansel Cosgun , Pedro Castillo , Boris Vidolov , Dana Kulic

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

This study proposes a mathematical model to optimally locate a set of detectors in such a way that the expected number of casualties in a given threat area can be minimized. Detectors may not be perfectly reliable, which is often a function…

Systems and Control · Electrical Eng. & Systems 2021-01-26 Mohammad Marufuzzaman , Amin Aghalari , Randy Buchanan , Christina H. Rinaudo , Kayla M. Houte , Julekha H. Ranta

Trajectory planning involving multi-agent interactions has been a long-standing challenge in the field of robotics, primarily burdened by the inherent yet intricate interactions among agents. While game-theoretic methods are widely…

Robotics · Computer Science 2025-07-17 Zhenmin Huang , Yusen Xie , Benshan Ma , Shaojie Shen , Jun Ma

A defender dispatches patrollers to circumambulate a perimeter to guard against potential attacks. The defender decides on the time points to dispatch patrollers and each patroller's direction and speed, as long as the long-run rate…

Optimization and Control · Mathematics 2020-11-10 Kyle Y Lin

This paper considers a subspace guarding game in high-dimensional space which consists of a play subspace and a target subspace. Two faster defenders cooperate to protect the target subspace by capturing an attacker which strives to enter…

Systems and Control · Computer Science 2019-11-19 Rui Yan , Zongying Shi , Yisheng Zhong

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents…

Optimization and Control · Mathematics 2014-12-24 Pierre Degond , Michael Herty , Jian-Guo Liu

In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…

Computer Science and Game Theory · Computer Science 2022-02-22 Yuedong Xu , John C. S. Lui

Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself…

Computer Science and Game Theory · Computer Science 2024-05-14 Daigo Shishika , Alexander Von Moll , Dipankar Maity , Michael Dorothy

Reach-avoid (RA) games have significant applications in security and defense, particularly for unmanned aerial vehicles (UAVs). These problems are inherently challenging due to the need to consider obstacles, consider the adversarial nature…

Systems and Control · Electrical Eng. & Systems 2025-12-30 Minh Bui , Simon Monckton , Mo Chen

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Recent advances in robotics have enabled the widespread deployment of autonomous robotic systems in complex operational environments, presenting both unprecedented opportunities and significant security problems. Traditional shepherding…

Robotics · Computer Science 2025-09-11 Wenqing Wang , Ye Zhang , Haoyu Li , Jingyu Wang

Perimeter identification involves ascertaining the boundaries of a designated area or zone, requiring traffic flow monitoring, control, or optimization. Various methodologies and technologies exist for accurately defining these perimeters;…

Artificial Intelligence · Computer Science 2024-09-06 Ayal Taitler

We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…

Computational Complexity · Computer Science 2023-07-07 Shiqi Pan

A scenario is considered wherein a stationary, turn constrained agent (Turret) and a mobile agent (Defender) cooperate to protect the former from an adversarial mobile agent (Attacker). The Attacker wishes to reach the Turret prior to…

Systems and Control · Electrical Eng. & Systems 2025-09-15 Alexander Von Moll , Dipankar Maity , Meir Pachter , Daigo Shishika , Michael Dorothy

In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function…

Multiagent Systems · Computer Science 2022-12-06 Sheryl Paul , Jyotirmoy V. Deshmukh

This work proposes a novel distributed control framework in which a team of pursuer agents equipped with a radio jamming device cooperate in order to track and radio-jam a rogue target in 3D space, with the ultimate purpose of disrupting…

Systems and Control · Electrical Eng. & Systems 2023-03-20 Savvas Papaioannou , Panayiotis Kolios , Georgios Ellinas

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

In adversarial patrolling games, a mobile Defender strives to discover intrusions at vulnerable targets initiated by an Attacker. The Attacker's utility is traditionally defined as the probability of completing an attack, possibly weighted…

Multiagent Systems · Computer Science 2022-02-03 David Klaška , Antonín Kučera , Vít Musil , Vojtěch Řehák

A planar herding problem is considered, where a superior pursuer herds a flock of non-cooperative, inferior evaders around a predefined target point. An inverse square law of repulsion is assumed between the pursuer and each evader. Two…

Systems and Control · Electrical Eng. & Systems 2025-05-16 Rishabh Kumar Singh , Debraj Chakraborty