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With the advent of the Internet of Things (IoT), establishing a secure channel between smart devices becomes crucial. Recent research proposes zero-interaction pairing (ZIP), which enables pairing without user assistance by utilizing…

Cryptography and Security · Computer Science 2022-02-24 Mikhail Fomichev , Julia Hesse , Lars Almon , Timm Lippert , Jun Han , Matthias Hollick

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…

Human-Computer Interaction · Computer Science 2021-03-23 Brendan David-John , Diane Hosfelt , Kevin Butler , Eakta Jain

Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…

Human-Computer Interaction · Computer Science 2024-02-01 Robert Konrad , Nitish Padmanaban , J. Gabriel Buckmaster , Kevin C. Boyle , Gordon Wetzstein

With eye tracking being increasingly integrated into virtual and augmented reality (VR/AR) head-mounted displays, preserving users' privacy is an ever more important, yet under-explored, topic in the eye tracking community. We report a…

Human-Computer Interaction · Computer Science 2019-05-01 Julian Steil , Inken Hagestedt , Michael Xuelin Huang , Andreas Bulling

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas

Wireless networks are a common place nowadays and almost all of the modern devices support wireless communication in some form. These networks differ from more traditional computing systems due to the ad-hoc and spontaneous nature of…

Networking and Internet Architecture · Computer Science 2010-07-15 Yasir Arfat Malkani , Lachhman Das Dhomeja

With the growth of wearable devices, which are usually constrained in computational power and user interface, this pairing has to be autonomous. Considering devices that do not have prior information about each other, a secure communication…

Cryptography and Security · Computer Science 2021-07-27 Jafar Pourbemany , Ye Zhu , Riccardo Bettati

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Corentin Dumery , David Colmenares , Alexander Fix , Pascal Fua , Ali Behrooz , Jogendra Kundu

Secure pairing is essential for trustworthy deployment and operation of Internet of Things (IoT) devices. However, traditional pairing methods are unsuitable due to the lack of user interfaces such as keyboards. Proximity-based approaches…

Cryptography and Security · Computer Science 2025-10-21 Chuxiong Wu , Xiaopeng Li , Lannan Luo , Qiang Zeng

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

Human-Computer Interaction · Computer Science 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Wireless device pairing is a critical security mechanism to bootstrap the secure communication between two devices without a pre-shared secret. It has been widely used in many Internet of Things (IoT) applications, such as smart-home and…

Cryptography and Security · Computer Science 2024-05-07 Yaqi He , Kai Zeng , Long Jiao , Brian L. Mark , Khaled N. Khasawneh

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels between the user and system. We hypothesize that implicit…

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

Eye tracking has become increasingly important in virtual and augmented reality applications; however, the current gaze accuracy falls short of meeting the requirements for spatial computing. We designed a gaze collection framework and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Xiaoyin Yang

Sharing virtual content among multiple smart glasses wearers is an essential feature of a seamless Collaborative Augmented Reality experience. To enable the sharing, local coordinate systems of the underlying 6D ego-pose trackers, running…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Branislav Micusik , Georgios Evangelidis

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

We propose Breath to Pair (B2P), a protocol for pairing and shared-key generation for wearable devices that leverages the wearer's respiration activity to ensure that the devices are part of the same body-area network. We assume that the…

Cryptography and Security · Computer Science 2021-07-27 Jafar Pourbemany , Ye Zhu , Riccardo Bettati

Gaze tracking devices have the potential to greatly expand interactivity, yet miscalibration remains a significant barrier to use. As devices miscalibrate, people tend to compensate by intentionally offsetting their gaze, which makes…

Human-Computer Interaction · Computer Science 2023-11-01 Akanksha Saran , Jacob Alber , Cyril Zhang , Ann Paradiso , Danielle Bragg , John Langford

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction…

Human-Computer Interaction · Computer Science 2020-05-22 Raphaël James , Anastasia Bezerianos , Olivier Chapuis , Maxime Cordeil , Tim Dwyer , Arnaud Prouzeau

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina
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