Related papers: Computational bounds for the 2048 game
UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be…
This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…
Hex is a well known connection game in which two players attempt to connect opposite sides of the board by colored stones. In 2022, Hamkins and Leonessi introduced an infinite version, in which the goal is to construct a certain kind of…
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a…
The goal of this paper was to predict the placement in the multiplayer game PUBG (playerunknown battleground). In the game, up to one hundred players parachutes onto an island and scavenge for weapons and equipment to kill others, while…
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…
Delayed and sparse rewards present a fundamental obstacle for reinforcement-learning (RL) agents, which struggle to assign credit for actions whose benefits emerge many steps later. The sliding-tile game 2048 epitomizes this challenge:…
We consider a multi-player non-zero-sum turn-based game (abbreviated as multi-player game) on a finite directed graph. A secure equilibrium (SE) is a strategy profile in which no player has the incentive to deviate from the strategy because…
We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
Quantum gambling --- a secure remote two-party protocol which has no classical counterpart --- is demonstrated through optical approach. A photon is prepared by Alice in a superposition state of two potential paths. Then one path leads to…
We review the quantum version of a well known problem of cryptography called coin tossing (``flipping a coin via telephone''). It can be regarded as a game where two remote players (who distrust each other) tries to generate a uniformly…
Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players'…
Mahjong is a very popular tile-based game commonly played by four players. Each player begins with a hand of 13 tiles and, in turn, players draw and discard (i.e., change) tiles until they complete a legal hand using a 14th tile. In this…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…
At some places (see the references) Martin Erickson describes a certain game: "Two players alternately write O's (first player) and X's (second player) in the unoccupied cells of an n x n grid. The first player (if any) to occupy four cells…
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…