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3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Ruoshi Liu , Sachit Menon , Chengzhi Mao , Dennis Park , Simon Stent , Carl Vondrick

A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at…

Human-Computer Interaction · Computer Science 2021-04-13 Lisa Izzouzi , Anthony Steed

The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the…

Human-Computer Interaction · Computer Science 2024-04-26 Francesco Vona , Sina Hinzmann , Michael Stern , Tanja Kojić , Navid Ashrafi , David Grieshammer , Jan-Niklas Voigt-Antons

Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow…

Human-Computer Interaction · Computer Science 2020-08-20 Zhenyi He , Ken Perlin

The integration of the physical capabilities of an industrial collaborative robot with a social virtual character may represent a viable solution to enhance the workers' perception of the system as an embodied social entity and increase…

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at…

Human-Computer Interaction · Computer Science 2021-07-06 Ariel Caputo , Andrea Giachetti , Salwa Abkal , Chiara Marchesini , Massimo Zancanaro

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

Avatars are edging into mainstream videoconferencing, but evaluation of how avatar animation modalities contribute to work meeting outcomes has been limited. We report a within-group videoconferencing experiment in which 68 employees of a…

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented…

Human-Computer Interaction · Computer Science 2017-06-27 Adrien Coppens

Generating realistic shadows for inserted objects requires reasoning about scene geometry and illumination. However, most existing methods operate purely in image space, leaving the physical relationship between objects, lighting, and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Shilin Hu , Jingyi Xu , Akshat Dave , Dimitris Samaras , Hieu Le

Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Antoine Maiorca , Seyed Abolfazl Ghasemzadeh , Thierry Ravet , François Cresson , Thierry Dutoit , Christophe De Vleeschouwer

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…

Graphics · Computer Science 2022-11-22 Lili Wang , Xuehuai Shi , Yi Liu

Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pandemic. Remote surgery, telerobotics, and virtual offices are…

Human-Computer Interaction · Computer Science 2022-09-23 Pier Paolo Tricomi , Federica Nenna , Luca Pajola , Mauro Conti , Luciano Gamberini

A complex visual navigation task puts an agent in different situations which call for a diverse range of visual perception abilities. For example, to "go to the nearest chair", the agent might need to identify a chair in a living room using…

Computer Vision and Pattern Recognition · Computer Science 2021-08-05 Bokui Shen , Danfei Xu , Yuke Zhu , Leonidas J. Guibas , Li Fei-Fei , Silvio Savarese

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Virtual reality has proved to be useful in applications in several fields ranging from gaming, medicine, and training to development of interfaces that enable human-robot collaboration. It empowers designers to explore applications outside…

Human-Computer Interaction · Computer Science 2023-07-24 Debasmita Mukherjee , Ritwik Singhai , Homayoun Najjaran

The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over video conferencing. Though it enables seeing others' facial…

Human-Computer Interaction · Computer Science 2024-04-12 Mark Armstrong , Chi-Lan Yang , Kinga Skiers , Mengzhen Lim , Tamil Selvan Gunasekaran , Ziyue Wang , Takuji Narumi , Kouta Minamizawa , Yun Suen Pai

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for…

Graphics · Computer Science 2022-11-18 Susmija Jabbireddy , Xuetong Sun , Xiaoxu Meng , Amitabh Varshney
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